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d20 Modern: What Would you change part II
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<blockquote data-quote="jezter6" data-source="post: 3680474" data-attributes="member: 6567"><p>First, I'm digging the theory behind the change. Not sure how it plays out in action, but it's a heck of an idea.</p><p></p><p>Along the same lines, Modern System 2.0 should use something like dramatic conflict from Spycraft 2.0. There should not be the 1 roll = failure for 100% of the dice rolls. When you need information FAST, and 1 failed roll means you wasted an entire day searching for it, it really sets the 'action movie' pace down to one of the most boring parts of the game: Rolling over and over until you get at least "x" on the dice. I kind of equate it to the random encounter table while travelling long distances. Watching our GM roll a hundred times over our journey was just boring and wasn't needed. Rolling (and rerolling) just to get a result that you would have continued to reroll until you got anyways shouldn't happen.</p><p></p><p>Also, I kinda like how Saga is doing skills. Now, I don't think EVERYONE should get 1/2 level to every skill, but I think some of the lamer skills that don't see action (climb, swim, etc) should either be 1) wrapped up into one physical skill or 2) everyone gets some sort of bonus in them. You either know how to swim or you don't know how to swim. And if you know how to swim, you either 'can swim' or 'are a great swimmer.' There's no need for the rank by rank granularity to the skill at all. My option there is to have a single skill or a skill group of 'everyday' skills that every HERO gets the 1/2 level (or some kind of) bonus to. Those include the standard stuff: Knowledge (Popular Culture), Swim, Climb, Fart, Knowledge (Geeky Roleplaying Games), etc. If at any point you call yourself a 'hero' - those skills should just be customary.</p></blockquote><p></p>
[QUOTE="jezter6, post: 3680474, member: 6567"] First, I'm digging the theory behind the change. Not sure how it plays out in action, but it's a heck of an idea. Along the same lines, Modern System 2.0 should use something like dramatic conflict from Spycraft 2.0. There should not be the 1 roll = failure for 100% of the dice rolls. When you need information FAST, and 1 failed roll means you wasted an entire day searching for it, it really sets the 'action movie' pace down to one of the most boring parts of the game: Rolling over and over until you get at least "x" on the dice. I kind of equate it to the random encounter table while travelling long distances. Watching our GM roll a hundred times over our journey was just boring and wasn't needed. Rolling (and rerolling) just to get a result that you would have continued to reroll until you got anyways shouldn't happen. Also, I kinda like how Saga is doing skills. Now, I don't think EVERYONE should get 1/2 level to every skill, but I think some of the lamer skills that don't see action (climb, swim, etc) should either be 1) wrapped up into one physical skill or 2) everyone gets some sort of bonus in them. You either know how to swim or you don't know how to swim. And if you know how to swim, you either 'can swim' or 'are a great swimmer.' There's no need for the rank by rank granularity to the skill at all. My option there is to have a single skill or a skill group of 'everyday' skills that every HERO gets the 1/2 level (or some kind of) bonus to. Those include the standard stuff: Knowledge (Popular Culture), Swim, Climb, Fart, Knowledge (Geeky Roleplaying Games), etc. If at any point you call yourself a 'hero' - those skills should just be customary. [/QUOTE]
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