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d20 Modern: What Would you change part II
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<blockquote data-quote="Vigilance" data-source="post: 3680500" data-attributes="member: 4275"><p>Thanks!</p><p></p><p>I've really given a lot of thought to how the game plays and the sorts of things that slow the game down.</p><p></p><p>I basically came to the conclusion that the two things that slow down gameplay the most are die rolls and GM attention.</p><p></p><p>This is where eight lanes become one and everything queues up. If a player needs to consult the GM, get a DC set, roll a die and find out the results of his roll, that all requires time, and for me, that process isn't especially scintillating. </p><p></p><p></p><p></p><p>My thoughts exactly. </p><p></p><p>A Knowledge check, like most skill checks, is basically a yes or no question. Does my character know who the ruler of Wakanda is, yes or no? </p><p></p><p>Why do we need a die roll for that? Much less several? </p><p></p><p></p><p></p><p>Exactly. Just tell the player whether or not he knows, or even better, just have what he knows laid out on a table so the PLAYER can see if he knows the answer or not, then go from the there.</p><p></p><p>If the player really thinks he needs to know, he can try to find another avenue to that information. </p><p></p><p></p><p></p><p>I dig Saga. It's not OGC, but when I read it, I see the designers have had some of the same thoughts I did. It was interesting to read from that perspective.</p><p></p><p>It was like watching someone play a song you're thinking of playing, and seeing the choices they made.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3680500, member: 4275"] Thanks! I've really given a lot of thought to how the game plays and the sorts of things that slow the game down. I basically came to the conclusion that the two things that slow down gameplay the most are die rolls and GM attention. This is where eight lanes become one and everything queues up. If a player needs to consult the GM, get a DC set, roll a die and find out the results of his roll, that all requires time, and for me, that process isn't especially scintillating. My thoughts exactly. A Knowledge check, like most skill checks, is basically a yes or no question. Does my character know who the ruler of Wakanda is, yes or no? Why do we need a die roll for that? Much less several? Exactly. Just tell the player whether or not he knows, or even better, just have what he knows laid out on a table so the PLAYER can see if he knows the answer or not, then go from the there. If the player really thinks he needs to know, he can try to find another avenue to that information. I dig Saga. It's not OGC, but when I read it, I see the designers have had some of the same thoughts I did. It was interesting to read from that perspective. It was like watching someone play a song you're thinking of playing, and seeing the choices they made. [/QUOTE]
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