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d20 Modern: What Would you change part II
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<blockquote data-quote="Vigilance" data-source="post: 3685139" data-attributes="member: 4275"><p>If you saw how coffee-stained my desk was, you'd know a little more debauching wouldn't hurt it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One of my mission statements has been to reduce die-rolls, especially in adventure prep, especially from the GM. </p><p></p><p>I'm not trying to remake Amber Diceless or anything. </p><p></p><p>The origin of this book comes from the recent Two Worlds RPG that I did, for inclusion in the deluxe edition of the X-Box 360 game. I did a complete d20 RPG, complete with character generation, in about 30 normal sized pages (70 pages the size of a 360 case).</p><p></p><p>The more I looked at that game, the more I liked it.</p><p></p><p>Now Modern System 2.0 isn't THAT simplified, but I do think some streamlining could make the game more fun.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3685139, member: 4275"] If you saw how coffee-stained my desk was, you'd know a little more debauching wouldn't hurt it ;) One of my mission statements has been to reduce die-rolls, especially in adventure prep, especially from the GM. I'm not trying to remake Amber Diceless or anything. The origin of this book comes from the recent Two Worlds RPG that I did, for inclusion in the deluxe edition of the X-Box 360 game. I did a complete d20 RPG, complete with character generation, in about 30 normal sized pages (70 pages the size of a 360 case). The more I looked at that game, the more I liked it. Now Modern System 2.0 isn't THAT simplified, but I do think some streamlining could make the game more fun. [/QUOTE]
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d20 Modern: What Would you change part II
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