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d20 Modern: What Would you change part II
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<blockquote data-quote="EditorBFG" data-source="post: 3685871" data-attributes="member: 24719"><p>I will be watching this project eagerly.</p><p></p><p>At Big Finger Games, we have long discussed the possibility of our own revised edition of Modern, starting with concepts from our POSTMODERN line of Modern products (we would've called the game POSTMODERN as well). Our discussions all ended with the idea that Modern players didn't want the change. I'm not sure if that was true. Even modest but global changes we wanted to make in products for Modern-- such as revised Occupations where each opened up a Talent tree-- ended up on the cutting room floor for being too far from the basic game.</p><p></p><p>For me, I always wanted more from Modern. The base classes are good ideas but blandly executed-- you never really feel like your 1st level character is a bad-ass going out the gate the way you feel about your average starting D&D fighter-- Wealth is an iffy compromise, nonlethal damage is just strange, guns don't behave realistically OR cinematically, and a lot of ported over D&D rules just don't feel like the 21st century. Despite so many great concepts by the designers, it seems like someone along the way just could not let go of D&D enough to pull the trigger on a truly versatile system. For the most part it ends up feeling a lot like the "default" setting the Modern books put forward: a teenager in blue-jeans with a Greyhawk god's symbol on his belt-buckle. I want a "universal" modern system to be a lot more robust in terms of handling different genres and settings.</p><p></p><p>I wrote a lot of things aimed at addressing these issues, but taking it as far as I wanted never seemed to be realistic.</p><p></p><p>So I'm really glad you're doing this. I've dreamed of Modern getting fixed a long time. Frankly, I'm a little jealous. Then again, if there was a company out there to make this happen in a way that mattered, it was gonna be you guys or the Game Mechanics (who, to be fair, actually wrote most of Modern in the first place) and probably not a smaller shop like ours.</p><p></p><p>That said, all our POSTMODERN products just about 100% OGC, so everything we could put out is there for taking. I'd happily comp you any products you might not have, to contribute to the project.</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 3685871, member: 24719"] I will be watching this project eagerly. At Big Finger Games, we have long discussed the possibility of our own revised edition of Modern, starting with concepts from our POSTMODERN line of Modern products (we would've called the game POSTMODERN as well). Our discussions all ended with the idea that Modern players didn't want the change. I'm not sure if that was true. Even modest but global changes we wanted to make in products for Modern-- such as revised Occupations where each opened up a Talent tree-- ended up on the cutting room floor for being too far from the basic game. For me, I always wanted more from Modern. The base classes are good ideas but blandly executed-- you never really feel like your 1st level character is a bad-ass going out the gate the way you feel about your average starting D&D fighter-- Wealth is an iffy compromise, nonlethal damage is just strange, guns don't behave realistically OR cinematically, and a lot of ported over D&D rules just don't feel like the 21st century. Despite so many great concepts by the designers, it seems like someone along the way just could not let go of D&D enough to pull the trigger on a truly versatile system. For the most part it ends up feeling a lot like the "default" setting the Modern books put forward: a teenager in blue-jeans with a Greyhawk god's symbol on his belt-buckle. I want a "universal" modern system to be a lot more robust in terms of handling different genres and settings. I wrote a lot of things aimed at addressing these issues, but taking it as far as I wanted never seemed to be realistic. So I'm really glad you're doing this. I've dreamed of Modern getting fixed a long time. Frankly, I'm a little jealous. Then again, if there was a company out there to make this happen in a way that mattered, it was gonna be you guys or the Game Mechanics (who, to be fair, actually wrote most of Modern in the first place) and probably not a smaller shop like ours. That said, all our POSTMODERN products just about 100% OGC, so everything we could put out is there for taking. I'd happily comp you any products you might not have, to contribute to the project. [/QUOTE]
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