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d20 Modern: What Would you change part II
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<blockquote data-quote="ashockney" data-source="post: 3685923" data-attributes="member: 1363"><p>Vigiliance, </p><p></p><p>You haven't exactly had the reaction that Monte had when he started releasing information in little nuggets about his Arcana Unearthed setting, are you? I know that sure can be frustrating. The good news is, haveing lurked around these boards for so many years, I know all these folk mean well, and intend to be helfpul. </p><p></p><p>So, first of all, thanks again for being bold enough to share. You're a braver man than many (many, many). </p><p></p><p>Interesting concept about the skill basis. I also like it in comparison/contrast with time. Although I'm not sure I'd pin yourself in on the time frame, other than perhaps with some guidelines. So the circumstances may be dictated by the DM, following a loose set of guidelines: </p><p></p><p>No time to research: is this deadly viral disease airborne or ingested?</p><p></p><p>Um, let's see, Science is a trained skill - check, you could learn it automatically if you had access to research - too bad, I'd call this a moderate difficulty DC20, and using our "passive" skill check system, that means you'd need to have +20 to the skill to identify it under duress (ie, in combat), or +10 to the skill to identify it under normal condidtions. You could identify this with time.</p><p></p><p>One question that's leaping out at me: why did you choose to place "religion" under the "sciences" field of study?</p><p></p><p>A few other tidbits (simply recommendations, overall, me like-ey): </p><p>Chemistry separate from Science?</p><p>Acrobatics separate from Athletics?</p><p>Streetwise vs. Gather Info - I'd love to see this get teh same treatment you gave influence</p><p>Firearms, Unarmed, Weapons in skills? Sorry, I'm not too familiar with Modern, more of a D&D dude.</p><p>Along those lines, I'd be interested to hear your thoughts on the inclusion of what are traditionally good yes/no die roll circumstances:</p><p>Set Trap/Disable Device</p><p>Secure/Open</p><p>which, in Modern may translate to a "security" vs. "Bypass Security" or would this all fit under "computers" as class/feat based abilities to be "unlocked"?</p><p>Along the lines of building skills in "knowledge" I wonder if you could establish a similiar building block for "fame" or "wealth" or "authority" These could be things a character would choose to invest in, like skills, and reap some specific non-combat benefits to help expedite the adventure? Similiarly, should there be crafting/appraising components.</p><p></p><p>Ok, I've really run on here. Good gaming!</p></blockquote><p></p>
[QUOTE="ashockney, post: 3685923, member: 1363"] Vigiliance, You haven't exactly had the reaction that Monte had when he started releasing information in little nuggets about his Arcana Unearthed setting, are you? I know that sure can be frustrating. The good news is, haveing lurked around these boards for so many years, I know all these folk mean well, and intend to be helfpul. So, first of all, thanks again for being bold enough to share. You're a braver man than many (many, many). Interesting concept about the skill basis. I also like it in comparison/contrast with time. Although I'm not sure I'd pin yourself in on the time frame, other than perhaps with some guidelines. So the circumstances may be dictated by the DM, following a loose set of guidelines: No time to research: is this deadly viral disease airborne or ingested? Um, let's see, Science is a trained skill - check, you could learn it automatically if you had access to research - too bad, I'd call this a moderate difficulty DC20, and using our "passive" skill check system, that means you'd need to have +20 to the skill to identify it under duress (ie, in combat), or +10 to the skill to identify it under normal condidtions. You could identify this with time. One question that's leaping out at me: why did you choose to place "religion" under the "sciences" field of study? A few other tidbits (simply recommendations, overall, me like-ey): Chemistry separate from Science? Acrobatics separate from Athletics? Streetwise vs. Gather Info - I'd love to see this get teh same treatment you gave influence Firearms, Unarmed, Weapons in skills? Sorry, I'm not too familiar with Modern, more of a D&D dude. Along those lines, I'd be interested to hear your thoughts on the inclusion of what are traditionally good yes/no die roll circumstances: Set Trap/Disable Device Secure/Open which, in Modern may translate to a "security" vs. "Bypass Security" or would this all fit under "computers" as class/feat based abilities to be "unlocked"? Along the lines of building skills in "knowledge" I wonder if you could establish a similiar building block for "fame" or "wealth" or "authority" These could be things a character would choose to invest in, like skills, and reap some specific non-combat benefits to help expedite the adventure? Similiarly, should there be crafting/appraising components. Ok, I've really run on here. Good gaming! [/QUOTE]
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