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d20 Modern: What Would you change part II
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<blockquote data-quote="jonrog1" data-source="post: 3695121" data-attributes="member: 189"><p>Aaaaaaah, I get what you're going for now. Essentially re-purposing all skills to be "action" or "do X with a skill" with Knowledge as the <em>secondary</em> as opposed to the primary focus. Neat, and I would've been too tunnel-visioned to come up with it.</p><p></p><p>The one-point/two-point spread on specialization -- you HAVE been reading Passages, haven't you?</p><p></p><p>As to the classes, those six seem right, although it feels like, and I"m just deriving this from your own writing, there's a more specific, verb-oriented definition for those that'll lock in game design a little tighter.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 3695121, member: 189"] Aaaaaaah, I get what you're going for now. Essentially re-purposing all skills to be "action" or "do X with a skill" with Knowledge as the [I]secondary[/I] as opposed to the primary focus. Neat, and I would've been too tunnel-visioned to come up with it. The one-point/two-point spread on specialization -- you HAVE been reading Passages, haven't you? As to the classes, those six seem right, although it feels like, and I"m just deriving this from your own writing, there's a more specific, verb-oriented definition for those that'll lock in game design a little tighter. [/QUOTE]
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