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d20 Modern: What Would you change part II
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3697390" data-attributes="member: 12332"><p>I think where Modern somewhat falls down is it didn't do enough to differentiate the classes based on talents INTO something that was combat-able. There are combat-able talents for the three mental classes, but they largely are less powerful than they should have been or dispersed in different ways across several classes.</p><p></p><p>For instance, Charismatic has the "I'm A Bard" line of talents. Unfortunately, the leadership talents are really underpowered for what you get. The Charismatic has to burn a turn, make a check, and then can't impact his whole party until around 6th level AND cannot impact himself. Whereas the bard can do something similar to the entire party and himself from the word Go. </p><p></p><p>Additionally the "Aids Guys In Combat" thing was also given to the Smart hero in the Plan talent, which seems generally superior to Coordinate/Inspiration, especially early on.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3697390, member: 12332"] I think where Modern somewhat falls down is it didn't do enough to differentiate the classes based on talents INTO something that was combat-able. There are combat-able talents for the three mental classes, but they largely are less powerful than they should have been or dispersed in different ways across several classes. For instance, Charismatic has the "I'm A Bard" line of talents. Unfortunately, the leadership talents are really underpowered for what you get. The Charismatic has to burn a turn, make a check, and then can't impact his whole party until around 6th level AND cannot impact himself. Whereas the bard can do something similar to the entire party and himself from the word Go. Additionally the "Aids Guys In Combat" thing was also given to the Smart hero in the Plan talent, which seems generally superior to Coordinate/Inspiration, especially early on. --fje [/QUOTE]
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