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d20 Modern: What Would you change part II
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<blockquote data-quote="Vigilance" data-source="post: 3820061" data-attributes="member: 4275"><p>Hey Shaman, thanks for the thoughts.</p><p></p><p>In general, I think some folks read the stuff I'm saying here and use that to reach conclusions far beyond what I actually think about d20M, or tried to do in Modern20.</p><p></p><p>Such is the nature of internet communication (or lack thereof). </p><p></p><p>I haven't tried to get rid of preparation, merely streamline it. Reducing the amount of dice rolling in preparation by no means should be taken as a statement that I think in-character preparation should go away and die a lonely death. </p><p></p><p>Along the same lines, I by no means feel (and I'm fairly certain I never said) that d20 Modern was "all about the physical classes".</p><p></p><p>I just feel that a class should get something pretty special in return for a slow attack bonus and a slow defense bonus, which a few of the mental classes in d20M have.</p><p></p><p>If you look at D&D, as a counter-example, classes with the worst BAB typically are spellcasting classes.</p><p></p><p>Conversely, I think the abilities the Smart and Charismatic Hero get are much more in line with those of other characters, certainly in line enough that they shouldn't have both a bad BAB and a bad Defense progression.</p><p></p><p>I mean, the Smart Hero has the Defense Bonus at 10th level that a Fast Hero has at 1st level. </p><p></p><p>I was simply pointing out that some of the class balance is wonky, in my opinion. </p><p></p><p>That doesn't equal "all about the physical classes" imo. </p><p></p><p>It was just one example, of many, of places where I was correcting issues I had with d20M. If I didn't have any issues, I wouldn't have taken several months, and a lot of productivity time that could have been risked on other money-making ventures, to write this book. </p><p></p><p>It was certainly more work than, say, a sourcebook for an established game would have been. So if I didn't have a take on how the game could be improved, I wouldn't have gone down this road. </p><p></p><p>This isn't to say that my take is the only take, I certainly hope no one took that away from comments I made in this thread. But I have been running d20 Modern for a long time, since before the books were released in fact, since Wizards was kind enough to hook me up with a pre-release copy of the rules. </p><p></p><p>I've also spent a lot of time tinkering with those rules and getting inside the mechanics. </p><p></p><p>Again, I'm sure others have different takes than mine, equally valid. </p><p></p><p>This is a book that I hope will do for d20M what Monte's alternate PHB did for D&D.</p><p></p><p>Certainly it won't be to everyone's taste, but I think for some it will be a nice alternative.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3820061, member: 4275"] Hey Shaman, thanks for the thoughts. In general, I think some folks read the stuff I'm saying here and use that to reach conclusions far beyond what I actually think about d20M, or tried to do in Modern20. Such is the nature of internet communication (or lack thereof). I haven't tried to get rid of preparation, merely streamline it. Reducing the amount of dice rolling in preparation by no means should be taken as a statement that I think in-character preparation should go away and die a lonely death. Along the same lines, I by no means feel (and I'm fairly certain I never said) that d20 Modern was "all about the physical classes". I just feel that a class should get something pretty special in return for a slow attack bonus and a slow defense bonus, which a few of the mental classes in d20M have. If you look at D&D, as a counter-example, classes with the worst BAB typically are spellcasting classes. Conversely, I think the abilities the Smart and Charismatic Hero get are much more in line with those of other characters, certainly in line enough that they shouldn't have both a bad BAB and a bad Defense progression. I mean, the Smart Hero has the Defense Bonus at 10th level that a Fast Hero has at 1st level. I was simply pointing out that some of the class balance is wonky, in my opinion. That doesn't equal "all about the physical classes" imo. It was just one example, of many, of places where I was correcting issues I had with d20M. If I didn't have any issues, I wouldn't have taken several months, and a lot of productivity time that could have been risked on other money-making ventures, to write this book. It was certainly more work than, say, a sourcebook for an established game would have been. So if I didn't have a take on how the game could be improved, I wouldn't have gone down this road. This isn't to say that my take is the only take, I certainly hope no one took that away from comments I made in this thread. But I have been running d20 Modern for a long time, since before the books were released in fact, since Wizards was kind enough to hook me up with a pre-release copy of the rules. I've also spent a lot of time tinkering with those rules and getting inside the mechanics. Again, I'm sure others have different takes than mine, equally valid. This is a book that I hope will do for d20M what Monte's alternate PHB did for D&D. Certainly it won't be to everyone's taste, but I think for some it will be a nice alternative. [/QUOTE]
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