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d20 Modern: What Would you change part II
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<blockquote data-quote="Vigilance" data-source="post: 3836776" data-attributes="member: 4275"><p>Modern20's weapon proficiency is more akin to old school weapon proficiencies. </p><p></p><p>If you have three ranks in firearms, you're proficient with three *specific* firearms. </p><p></p><p></p><p></p><p>Modern20 doesn't use iterative attacks per se. You'll notice that there is only the one base attack listed on the class tables. The tables don't say +6/+1, just +6.</p><p></p><p>Every 5 levels, a character can make an additional attack as a full attack, regardless of BAB.</p><p></p><p>So a 6th level character can make 2 attacks as a full attack, the first attack at +0, the second at -5.</p><p></p><p>However, this only applies to "muscle-powered" weapons, like melee weapons and the bow, not mechanical weapons, like crossbows and firearms. </p><p></p><p>Firearms and crossbows have a set firing rate, regardless of level.</p><p></p><p>Any character with a semi-automatic weapon can attack twice per round through double tap, whether 1st or 20th level. The first attack is at -0, the second attack at -5.</p><p></p><p>The Double Tap perk just makes you better at that. </p><p></p><p>Similar any fully automatic firearm can be fired 3 or 5 times (attacker's choice- for simplicity all Modern20 characters are considered capable of the three shot burst), with penalties of -5/-10/-15/-20.</p><p></p><p>The Burst Fire perk doesn't change how many times the weapon can fire, it just helps negate that bonus. </p><p></p><p></p><p></p><p>Changing occupations doesn't net you any more perks. </p><p></p><p>When you change occupations, you have a "grace period" of 30 days during which you keep your old perks. After 30 days, the perks from your old job go away and you can once again select 2 perks. </p><p></p><p>These could be the same perks, or different perks.</p><p></p><p>Perks are meant to represent skills you have that others don't because you work with them on your job every day. They're part occupational training, part "I can do this because I'm a professional". </p><p></p><p>That's why Stars get 4 perks. They're quite literally "star employees". </p><p></p><p>This is also why the feat for additional perks is called Career Advancement. If you have more than 2 perks you're really good at what you do. </p><p></p><p>Speaking of changing your perks, the other way to change your perks (besides changing your occupation and waiting 30 days) is to get better at your occupation, simulating a promotion or new opportunity. </p><p></p><p>You can do this by gaining skill points in one of an occupations three skills, gaining an occupation's improved feat or increasing the number of perks you have. </p><p></p><p>Hope this helps, these were excellent questions btw.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 3836776, member: 4275"] Modern20's weapon proficiency is more akin to old school weapon proficiencies. If you have three ranks in firearms, you're proficient with three *specific* firearms. Modern20 doesn't use iterative attacks per se. You'll notice that there is only the one base attack listed on the class tables. The tables don't say +6/+1, just +6. Every 5 levels, a character can make an additional attack as a full attack, regardless of BAB. So a 6th level character can make 2 attacks as a full attack, the first attack at +0, the second at -5. However, this only applies to "muscle-powered" weapons, like melee weapons and the bow, not mechanical weapons, like crossbows and firearms. Firearms and crossbows have a set firing rate, regardless of level. Any character with a semi-automatic weapon can attack twice per round through double tap, whether 1st or 20th level. The first attack is at -0, the second attack at -5. The Double Tap perk just makes you better at that. Similar any fully automatic firearm can be fired 3 or 5 times (attacker's choice- for simplicity all Modern20 characters are considered capable of the three shot burst), with penalties of -5/-10/-15/-20. The Burst Fire perk doesn't change how many times the weapon can fire, it just helps negate that bonus. Changing occupations doesn't net you any more perks. When you change occupations, you have a "grace period" of 30 days during which you keep your old perks. After 30 days, the perks from your old job go away and you can once again select 2 perks. These could be the same perks, or different perks. Perks are meant to represent skills you have that others don't because you work with them on your job every day. They're part occupational training, part "I can do this because I'm a professional". That's why Stars get 4 perks. They're quite literally "star employees". This is also why the feat for additional perks is called Career Advancement. If you have more than 2 perks you're really good at what you do. Speaking of changing your perks, the other way to change your perks (besides changing your occupation and waiting 30 days) is to get better at your occupation, simulating a promotion or new opportunity. You can do this by gaining skill points in one of an occupations three skills, gaining an occupation's improved feat or increasing the number of perks you have. Hope this helps, these were excellent questions btw. Chuck [/QUOTE]
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