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D20 modern worth it?
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<blockquote data-quote="Mistwell" data-source="post: 505602" data-attributes="member: 2525"><p>For those who have not read d20M yet, please know that the rules really are significantly changed.</p><p></p><p>I'm going to get some people saying "which ones" and some people saying "not that many rules have changed", so let me address both preemptively as best I can.</p><p></p><p>Let me take the second group first. the "not many rules have changed". If you think not that many rules have changed, I strongly suspect you skimmed the book, rather than reading all the words. Most rules have the same, or similar, titles to those in the Player's Handbook for D&D. But the text of those rules have, for the most part, changed. All the FAQ's, the errata, much of the sage advice, new playtesting, and alterations to make the rule more "modern", went in to the d20M rules. They are all streamlined, and many have major (though subtle) mechanics changes in them. You really have to read d20M closely to figure out what has changed.</p><p></p><p>As for the first group asking "which ones", we have not even figured out which rules have changed yet, since the book has less than a month of shelf time to date. I know there are several threads here, and many more at the official WOTC boards, trying to gather all the information on where the rules differ. But do know that it isn't JUST the new classes, massive damage rule, defense points, wealth system, alliegence, guns, or car chases. Most of the skills and feats are worded differently (and for the better). Most of the combat section is also worded differently (and for the better). The whole damn book is worded differently than the Player's Handbook, and for the better.</p><p></p><p>Frankly, when I go back to playing D&D again (which will be a long time, since I am now 100% addicted to d20 Modern), I will be referencing the d20 Modern book a lot. That's because it is truly the best incarnation of the d20 rules yet, and it explains so much about the core rules in such a better, and more complete, manner.</p><p></p><p>Don't try to labor through the d20M SRD. That will kill the feel of this game (imagine if all you ever saw of D&D was the SRD!). Go buy the book, or put it on your list for the Holidays. And then read it...REALLY read it, don't just skim over it and go "yeah yeah yeah, Knowledge skills, Two-weapon fighting, blah blah same old same old". It isn't the same.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 505602, member: 2525"] For those who have not read d20M yet, please know that the rules really are significantly changed. I'm going to get some people saying "which ones" and some people saying "not that many rules have changed", so let me address both preemptively as best I can. Let me take the second group first. the "not many rules have changed". If you think not that many rules have changed, I strongly suspect you skimmed the book, rather than reading all the words. Most rules have the same, or similar, titles to those in the Player's Handbook for D&D. But the text of those rules have, for the most part, changed. All the FAQ's, the errata, much of the sage advice, new playtesting, and alterations to make the rule more "modern", went in to the d20M rules. They are all streamlined, and many have major (though subtle) mechanics changes in them. You really have to read d20M closely to figure out what has changed. As for the first group asking "which ones", we have not even figured out which rules have changed yet, since the book has less than a month of shelf time to date. I know there are several threads here, and many more at the official WOTC boards, trying to gather all the information on where the rules differ. But do know that it isn't JUST the new classes, massive damage rule, defense points, wealth system, alliegence, guns, or car chases. Most of the skills and feats are worded differently (and for the better). Most of the combat section is also worded differently (and for the better). The whole damn book is worded differently than the Player's Handbook, and for the better. Frankly, when I go back to playing D&D again (which will be a long time, since I am now 100% addicted to d20 Modern), I will be referencing the d20 Modern book a lot. That's because it is truly the best incarnation of the d20 rules yet, and it explains so much about the core rules in such a better, and more complete, manner. Don't try to labor through the d20M SRD. That will kill the feel of this game (imagine if all you ever saw of D&D was the SRD!). Go buy the book, or put it on your list for the Holidays. And then read it...REALLY read it, don't just skim over it and go "yeah yeah yeah, Knowledge skills, Two-weapon fighting, blah blah same old same old". It isn't the same. [/QUOTE]
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