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D20 modern worth it?
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<blockquote data-quote="Hollywood" data-source="post: 510610" data-attributes="member: 7408"><p>Yes, that takes care of the cover aspect.</p><p></p><p></p><p></p><p>Thats why you can sunder a weapon? Which is attempting to hit a specific part of a combatant. To me there is little difference in attempting to whack a weapon or attempting to whack someone in the head.</p><p></p><p></p><p></p><p>Even action movies don't just shoot everyone in the torso!</p><p></p><p></p><p></p><p>It was done in the fighter's book pretty well back in 2nd Ed. Doesn't need to be anything too complex, say a -4 to hit for heads, arms, legs, -8 for hands and feet, -16 for smaller. Generates a threat. And maybe adds one to the power of the critical if successful or the attacker can choose an effect, say hand being cut off, etc.</p><p></p><p>Used something similar in nature in WEG SW and it worked fine without slowing down the action.</p><p></p><p></p><p></p><p>Not everyone's game is a romantic fantasy comedy.</p><p></p><p></p><p></p><p>Just because Dancey or those who designed d20 can't come up with a good way, doesn't mean it that such a system doesn't exist or that others can't implement it.</p><p></p><p>Fact of the matter, you can create a simple system that is abstract enough to work with the hit point system, works within the framework of the current rules and gives the illusion to the players of allowing more choice in combat rather than "hack, hack, hack at the torso all the live long day". In fact, I did so above. :/</p><p></p><p>And just because a hero rises above his disabilities, doesn't mean they don't effect them even in action movies...</p></blockquote><p></p>
[QUOTE="Hollywood, post: 510610, member: 7408"] Yes, that takes care of the cover aspect. Thats why you can sunder a weapon? Which is attempting to hit a specific part of a combatant. To me there is little difference in attempting to whack a weapon or attempting to whack someone in the head. Even action movies don't just shoot everyone in the torso! It was done in the fighter's book pretty well back in 2nd Ed. Doesn't need to be anything too complex, say a -4 to hit for heads, arms, legs, -8 for hands and feet, -16 for smaller. Generates a threat. And maybe adds one to the power of the critical if successful or the attacker can choose an effect, say hand being cut off, etc. Used something similar in nature in WEG SW and it worked fine without slowing down the action. Not everyone's game is a romantic fantasy comedy. Just because Dancey or those who designed d20 can't come up with a good way, doesn't mean it that such a system doesn't exist or that others can't implement it. Fact of the matter, you can create a simple system that is abstract enough to work with the hit point system, works within the framework of the current rules and gives the illusion to the players of allowing more choice in combat rather than "hack, hack, hack at the torso all the live long day". In fact, I did so above. :/ And just because a hero rises above his disabilities, doesn't mean they don't effect them even in action movies... [/QUOTE]
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