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D20 Modern WWII Pulp
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<blockquote data-quote="ledded" data-source="post: 3015514" data-attributes="member: 12744"><p>I ran one that was probably a bit flashier than you are looking for, but it was a ton of fun.</p><p></p><p>d20 Modern base, WWII stuff from a variety of sources and some homebrew, Blood and Vigilance for d20 Modern supers. </p><p></p><p>Stormborn's advice is all good, IMO, so I'll just add a couple to that based on my experience:</p><p></p><p>1) Decide on the scope of adventures within the campaign. Is it mostly secret-agent/small team type stuff? Or are you going to be in situations where you need to go up against the German war machine? Do you think there will be many adventures involving aircraft or maybe just a little/none? This will help you decide on just how much extra work or extra products, and which ones, you might need.</p><p></p><p>2) Figure out how "coarse" you want the believability/historical accuracy of period encounters to be. For instance, do you think you'll need a good and accurate system for handling encounters against (for instance) tanks (which d20 Modern doesnt really handle by itself), or is a simple stat block for a tank with a little hand-waving enough. </p><p></p><p>If you (or your players) are not an armchair historian of WWII (like I am) then these 2 things dont matter that much, however if you are then you will find that most supplements covering the time period widely vary on stats/systems for various things such as firearms, aircraft combat rules, handling antitank weapons, etc, and you'll just need to find the ones you like. It all depends on how you want to run it.</p><p></p><p>I wrote a story hour for the game we were in called "We were like gods once...". There is a link in my sig if you are interested in checking it out. WW2 Pulp Supers fighting Nazis and all that jazz.</p></blockquote><p></p>
[QUOTE="ledded, post: 3015514, member: 12744"] I ran one that was probably a bit flashier than you are looking for, but it was a ton of fun. d20 Modern base, WWII stuff from a variety of sources and some homebrew, Blood and Vigilance for d20 Modern supers. Stormborn's advice is all good, IMO, so I'll just add a couple to that based on my experience: 1) Decide on the scope of adventures within the campaign. Is it mostly secret-agent/small team type stuff? Or are you going to be in situations where you need to go up against the German war machine? Do you think there will be many adventures involving aircraft or maybe just a little/none? This will help you decide on just how much extra work or extra products, and which ones, you might need. 2) Figure out how "coarse" you want the believability/historical accuracy of period encounters to be. For instance, do you think you'll need a good and accurate system for handling encounters against (for instance) tanks (which d20 Modern doesnt really handle by itself), or is a simple stat block for a tank with a little hand-waving enough. If you (or your players) are not an armchair historian of WWII (like I am) then these 2 things dont matter that much, however if you are then you will find that most supplements covering the time period widely vary on stats/systems for various things such as firearms, aircraft combat rules, handling antitank weapons, etc, and you'll just need to find the ones you like. It all depends on how you want to run it. I wrote a story hour for the game we were in called "We were like gods once...". There is a link in my sig if you are interested in checking it out. WW2 Pulp Supers fighting Nazis and all that jazz. [/QUOTE]
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