shadow
First Post
I've been thinking of an idea for a homebrew sci-fi setting for some time. I originally wrote the setting using GURPS rules, but I began to think that GURPS rules were too realistic for the cinematic type of game that I wanted to run with the setting. With the advent of the d20 system, I realized that I had stumbled upon the perfect system for my setting. I've been thinking of using d20 Modern rules for it, but I've run into a few stumbling blocks (mainly the slightly lower, and occasionaly higher, level of technology than what is presented in d20 Modern).
Mainly my setting is what I would call a "diesel-punk" setting. Imagine steam-punk (Deadlands, Castle Falkenstein, etc) moved up the psuedo-historical timeline about 30 or 40 years. (Imagine wild contraptions that run of gas/diesel power) My sci-fi setting takes place on a desert planet where civilizations are few and far between (kind of like Tatooine on Star Wars). Years ago it was a thriving mining colony, but the natural resources were eventually used up. A planet wide war ensued between the human colonists and the native inhabitants, the Mu (more about them later.) In a reign of destruction most of the high technology was destroyed. Because my campaign doesn't feature "warp speed" or "faster than light travel" it meant that the planet was effectively cut off from the rest of the colonized universe. Hundreds of years have passed, civilization has rebuilt itself, but it hasn't gotten to the point of ultra-tech that it was at before. Instead it is in a "diesel-punk" stage. Because of the lack of water, most people live in city states centered around oasises. Roaming the wilderness are the Mu, the native inhabitants of the planet. The Mu are humanoids about the size of human children. They display uncanny psionic ability (they can qualify for the psion prestige class) and are able to live and thrive in the harsh wilderness. However, the Mu are despised by the humans who see them as little more than savages and blame them for the collapse of the previous civilization. (It is very much like the situations between the American Indidans and pioneers). Even though the campaign is mainly at a "deisel-punk" technology leve, there are some "lost artifacts" that still exist from the previous civilization.
All in all think TriGun (without as much humor) combined with WildArms combined with Deadlands combined with Road Warrior to get kind of a picture of it all.
One of the main problems I have is how to translate the setting into d20 modern rules. Although the heroic classes can work without much change d20 Modern assumes characters have access to modern day technology. This might not necessarily be the case in my setting (It's probably closer to 1930's/40's technology with a fantastic twist). Also, the wealth system works really well in d20 modern, but I can't see it in my setting with where barter is used just as often as actually currency and credit cards are non-existent. Any suggestions?
Also, how does the setting sound? Any questions or suggestions?
Mainly my setting is what I would call a "diesel-punk" setting. Imagine steam-punk (Deadlands, Castle Falkenstein, etc) moved up the psuedo-historical timeline about 30 or 40 years. (Imagine wild contraptions that run of gas/diesel power) My sci-fi setting takes place on a desert planet where civilizations are few and far between (kind of like Tatooine on Star Wars). Years ago it was a thriving mining colony, but the natural resources were eventually used up. A planet wide war ensued between the human colonists and the native inhabitants, the Mu (more about them later.) In a reign of destruction most of the high technology was destroyed. Because my campaign doesn't feature "warp speed" or "faster than light travel" it meant that the planet was effectively cut off from the rest of the colonized universe. Hundreds of years have passed, civilization has rebuilt itself, but it hasn't gotten to the point of ultra-tech that it was at before. Instead it is in a "diesel-punk" stage. Because of the lack of water, most people live in city states centered around oasises. Roaming the wilderness are the Mu, the native inhabitants of the planet. The Mu are humanoids about the size of human children. They display uncanny psionic ability (they can qualify for the psion prestige class) and are able to live and thrive in the harsh wilderness. However, the Mu are despised by the humans who see them as little more than savages and blame them for the collapse of the previous civilization. (It is very much like the situations between the American Indidans and pioneers). Even though the campaign is mainly at a "deisel-punk" technology leve, there are some "lost artifacts" that still exist from the previous civilization.
All in all think TriGun (without as much humor) combined with WildArms combined with Deadlands combined with Road Warrior to get kind of a picture of it all.
One of the main problems I have is how to translate the setting into d20 modern rules. Although the heroic classes can work without much change d20 Modern assumes characters have access to modern day technology. This might not necessarily be the case in my setting (It's probably closer to 1930's/40's technology with a fantastic twist). Also, the wealth system works really well in d20 modern, but I can't see it in my setting with where barter is used just as often as actually currency and credit cards are non-existent. Any suggestions?
Also, how does the setting sound? Any questions or suggestions?