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Community
General Tabletop Discussion
*TTRPGs General
d20 needs different rules for NPCs
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<blockquote data-quote="painandgreed" data-source="post: 3025545" data-attributes="member: 24969"><p>As for Mr. Mearls, there was some topic of his posted here I disagreed with, yet thought it interesting that everybody seemed to have great respect for this guy who I had never heard of. So I looked up his website and list of products he had worked on and the only things I saw that I recognised were two White Wolf products I did not like. In fact, one of them was the product that made me realise that WW had gone down hill from their origins and I was no longer getting anything out of their products but only buying out of habit. Follow that up with some more recent topics discused here such as the monster reimage which I completly disagree with what he did, and I see nothing of value for my games in what the man is doing.</p><p></p><p>As for #3, I completly disagree with there being two separate rules for PCs and NPCs in most games. Classes and abilities available to one should be available to the other. In general, I see this as providing a common yardstick and as being "fair". This goes for both as a DM and player. If the boss or sub-boss can do something, it should be something that would be possible for the PCs to also do, or it puts them at an automatic disadvantage whcih they can never make up. Game balance is harder to garantee as well as determine. If the PCs face and are defeated by an NPC party of similar races with class levels that they themselves have runnign under the same rules, then there is less chance that they will feel they did not receive a fair game. I want the PCs and NPCs running by the same rules, abilites, and restrictions for virisimilitude if nothing else. I find it hurts SoB for there to be classes or powers that are open to NPCs but not PCs for no good reason beyond one is on and one is the other.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3025545, member: 24969"] As for Mr. Mearls, there was some topic of his posted here I disagreed with, yet thought it interesting that everybody seemed to have great respect for this guy who I had never heard of. So I looked up his website and list of products he had worked on and the only things I saw that I recognised were two White Wolf products I did not like. In fact, one of them was the product that made me realise that WW had gone down hill from their origins and I was no longer getting anything out of their products but only buying out of habit. Follow that up with some more recent topics discused here such as the monster reimage which I completly disagree with what he did, and I see nothing of value for my games in what the man is doing. As for #3, I completly disagree with there being two separate rules for PCs and NPCs in most games. Classes and abilities available to one should be available to the other. In general, I see this as providing a common yardstick and as being "fair". This goes for both as a DM and player. If the boss or sub-boss can do something, it should be something that would be possible for the PCs to also do, or it puts them at an automatic disadvantage whcih they can never make up. Game balance is harder to garantee as well as determine. If the PCs face and are defeated by an NPC party of similar races with class levels that they themselves have runnign under the same rules, then there is less chance that they will feel they did not receive a fair game. I want the PCs and NPCs running by the same rules, abilites, and restrictions for virisimilitude if nothing else. I find it hurts SoB for there to be classes or powers that are open to NPCs but not PCs for no good reason beyond one is on and one is the other. [/QUOTE]
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d20 needs different rules for NPCs
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