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d20 needs different rules for NPCs
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<blockquote data-quote="Mouseferatu" data-source="post: 3025581" data-attributes="member: 1288"><p>Sorry, I don't buy, and have never bought, the whole "The PCs should be able to do everything the villain can do" argument. I agree that this should be true for <em>most</em> villains.</p><p></p><p>But I like epic fantasy, and you simply cannot get that if you measure both sides on the same yardstick. Tolkien's Sauron. Feist's Valheru. Eddings' Kal Torak. Not a one of these "Is just like the heroes, but a higher level." The mad Cthulhu cultist performing a rite, or the ancient archmage who created an artifact that is now running wild, aren't using abilities the PCs can use if they just gain enough XP.</p><p></p><p>Not every game has to involve villains like that. Heck, most of them shouldn't. But such villains absolutely <em>should</em> be an option for them DM to use when appropriate. Any good DM will <em>also</em> include a weakness, something the PCs can do to defeat said villain despite such overwhelming odds and not knowing exactly how the bad guy's powers work. That's the essence of a major portion of fantasy, and simply removing it wholesale doesn't make sense to me at all.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 3025581, member: 1288"] Sorry, I don't buy, and have never bought, the whole "The PCs should be able to do everything the villain can do" argument. I agree that this should be true for [i]most[/i] villains. But I like epic fantasy, and you simply cannot get that if you measure both sides on the same yardstick. Tolkien's Sauron. Feist's Valheru. Eddings' Kal Torak. Not a one of these "Is just like the heroes, but a higher level." The mad Cthulhu cultist performing a rite, or the ancient archmage who created an artifact that is now running wild, aren't using abilities the PCs can use if they just gain enough XP. Not every game has to involve villains like that. Heck, most of them shouldn't. But such villains absolutely [i]should[/i] be an option for them DM to use when appropriate. Any good DM will [i]also[/i] include a weakness, something the PCs can do to defeat said villain despite such overwhelming odds and not knowing exactly how the bad guy's powers work. That's the essence of a major portion of fantasy, and simply removing it wholesale doesn't make sense to me at all. [/QUOTE]
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d20 needs different rules for NPCs
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