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*TTRPGs General
d20 needs different rules for NPCs
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<blockquote data-quote="SteveC" data-source="post: 3025765" data-attributes="member: 9053"><p>I am terribly interested in this idea.</p><p></p><p>I am a huge fan of the NPC system from Spycraft, and I think it would make an excellent addition to the D&D ruleset. The best thing about it, as far as I'm concerned, is that you can design an adventure level independant. You can explore the dark tower of high sorcery at any level you wish, and things will be kept balanced.</p><p></p><p>The thing that I think people are missing is that the rules would not result in characters or monsters that are inherently more powerful than the PCs, but rather they would be able to do the same sort of things but take far less time for the GM to generate.</p><p></p><p>So yes, if someone were to make a product along these lines, I'd buy it in an instant.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3025765, member: 9053"] I am terribly interested in this idea. I am a huge fan of the NPC system from Spycraft, and I think it would make an excellent addition to the D&D ruleset. The best thing about it, as far as I'm concerned, is that you can design an adventure level independant. You can explore the dark tower of high sorcery at any level you wish, and things will be kept balanced. The thing that I think people are missing is that the rules would not result in characters or monsters that are inherently more powerful than the PCs, but rather they would be able to do the same sort of things but take far less time for the GM to generate. So yes, if someone were to make a product along these lines, I'd buy it in an instant. --Steve [/QUOTE]
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d20 needs different rules for NPCs
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