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Community
General Tabletop Discussion
*TTRPGs General
d20 needs different rules for NPCs
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<blockquote data-quote="AuraSeer" data-source="post: 3027455" data-attributes="member: 1331"><p>By "gone bad," you mean you were disappointed because the fight didn't follow the script you had laid out in your head. This is why there are dice involved. If you want to pick and choose exactly how combat goes, you shouldn't be running D&D, you should be writing a book.</p><p></p><p>Note that it is only ever the DM who complains about the quality of a boss fight. IME, players are always quite proud of themselves when they take out the BBEG quickly, whether it was due to good tactics or pure luck. This has happened to me many times, both as a DM and a player, and I've never seen players complain at an anticlimactic fight. </p><p></p><p>It happens that the most recent time was just over a week ago. In RttToEE, we just fought <span style="color: Black">Hedrack</span> for the second time and utterly crushed him in round one. The first time we fought, he killed two PCs and escaped. This time we were more prepared and very lucky, and killed him very thoroughly before he even got to take an action.</p><p></p><p>This particular enemy had been taunting and harrassing us for more than a year of real time, yet none of us is upset that the combat was "bad" or "without fanfare." We <strong>would</strong> have been upset if the DM had used special rules to prevent us from winning. A critical hit on <em>disintegrate</em> doesn't happen every day, and when it does I want to reap the benefits; if the DM had declared that the spell failed because it was a disappointing way for the enemy to die, I'd have been absolutely livid.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 3027455, member: 1331"] By "gone bad," you mean you were disappointed because the fight didn't follow the script you had laid out in your head. This is why there are dice involved. If you want to pick and choose exactly how combat goes, you shouldn't be running D&D, you should be writing a book. Note that it is only ever the DM who complains about the quality of a boss fight. IME, players are always quite proud of themselves when they take out the BBEG quickly, whether it was due to good tactics or pure luck. This has happened to me many times, both as a DM and a player, and I've never seen players complain at an anticlimactic fight. It happens that the most recent time was just over a week ago. In RttToEE, we just fought [COLOR=Black]Hedrack[/COLOR] for the second time and utterly crushed him in round one. The first time we fought, he killed two PCs and escaped. This time we were more prepared and very lucky, and killed him very thoroughly before he even got to take an action. This particular enemy had been taunting and harrassing us for more than a year of real time, yet none of us is upset that the combat was "bad" or "without fanfare." We [b]would[/b] have been upset if the DM had used special rules to prevent us from winning. A critical hit on [i]disintegrate[/i] doesn't happen every day, and when it does I want to reap the benefits; if the DM had declared that the spell failed because it was a disappointing way for the enemy to die, I'd have been absolutely livid. [/QUOTE]
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d20 needs different rules for NPCs
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