I have usually gone with the traditional:
Natural 20 is a critical threat and an automatic strike or +10 in a skill check.
Last session, though, I used the open-ended style that is being used in various other systems.
It goes like this:
You roll a natural 20, and then you make another roll. If the new roll isn't another natural 20 you add your attack / skill total modifier + 20 + new roll into the check and sum them up. If you roll a natural 20 repeatedly then you keep adding a +20 to your check / attack roll until you roll something other than a natural 20.
If you roll a natural 1 you accrue a penalty of -20 and you roll again. Assuming the next roll isn't a natural 1 you do the same math as above, except in reverse, like this: Skill / Attack total modifier - 20 - new roll. If you roll more than one natural 1 in a row then you keep adding -20 to the check until you roll other than a natural 1.
In this way you can end up with truly spectacular or horrible results. Last session one player rolled a check result of 68 on a Survival (tracking) check, while another went of the deep end and ended up with -42. I also tend to accompany such extreme rolls with very memorable descriptions, since they really are Epic rolls. Whether for good or bad.
Now, my question is: does the open-ended system work for D&D?
I only allow open-ended rolls on a natural 20 or 1. This also means that a critical threat is no longer an automatic hit. You roll an 18 + you attack modifier, and the end result just might not beat a high level creature's AC. Should I extend the open-ended system, in combat, to also cover the threat range of any given weapon? So that a rapier would be open-ended on the following numbers: 1, 18, 19 and 20? What do you think? Is this broken or useable?
Natural 20 is a critical threat and an automatic strike or +10 in a skill check.
Last session, though, I used the open-ended style that is being used in various other systems.
It goes like this:
You roll a natural 20, and then you make another roll. If the new roll isn't another natural 20 you add your attack / skill total modifier + 20 + new roll into the check and sum them up. If you roll a natural 20 repeatedly then you keep adding a +20 to your check / attack roll until you roll something other than a natural 20.
If you roll a natural 1 you accrue a penalty of -20 and you roll again. Assuming the next roll isn't a natural 1 you do the same math as above, except in reverse, like this: Skill / Attack total modifier - 20 - new roll. If you roll more than one natural 1 in a row then you keep adding -20 to the check until you roll other than a natural 1.
In this way you can end up with truly spectacular or horrible results. Last session one player rolled a check result of 68 on a Survival (tracking) check, while another went of the deep end and ended up with -42. I also tend to accompany such extreme rolls with very memorable descriptions, since they really are Epic rolls. Whether for good or bad.
Now, my question is: does the open-ended system work for D&D?
I only allow open-ended rolls on a natural 20 or 1. This also means that a critical threat is no longer an automatic hit. You roll an 18 + you attack modifier, and the end result just might not beat a high level creature's AC. Should I extend the open-ended system, in combat, to also cover the threat range of any given weapon? So that a rapier would be open-ended on the following numbers: 1, 18, 19 and 20? What do you think? Is this broken or useable?
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