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d20 or Bust?
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<blockquote data-quote="Etan Moonstar" data-source="post: 1504892" data-attributes="member: 7762"><p>There are many reasons why I don't generally play non-d20 games--as a grad student I don't have time to learn a ton of new systems (and as a music theorist, I like to learn the system thoroughly when I do); it is difficult to persuade my players to give up something comfortable (heck, I sometimes have a difficult time getting them to switch campaigns when one has wrapped up); I haven't found many systems I personally enjoy as much as I do d20 (again, as a music theorist I get annoyed with systems that lack coherence and consistency); and I, for one, do not feel the apparently common need to try something different just for the sake of trying something different (this applies to my life in general, not just to gaming systems--if there's a good reason to try something new, I will try it for that reason, not just because it's new).</p><p></p><p></p><p></p><p> In my experience, it's the DM and players that give the game most of its feel, with the remainder coming from the campaign setting. A ruleset provides nothing more to me than either a smooth framework to hang the campaign on or a constant struggle with an idiosyncratic mess of conflicting rules.</p><p></p><p></p><p></p><p> I despise dice pools. Other people are free to enjoy them if they wise, but they aren't for me.</p><p></p><p></p><p></p><p> My GMing experience has led me to prefer level-based systems as they seem to not lend themselves as easily to player twinking. It is also considerably easier/faster to judge whether or not an encounter/challenge is balanced to the PCs' capabilities in a level-based system (again, remember that as a grad student I do not have a large amount of free time).</p><p></p><p>Preferred systems: d20, Alternity</p><p></p><p>Systems I've enjoyed, but would not play if I could play a d20 game instead: Shadowrun (modified to get rid of dice pools), LUG Trek (one of the few dice pool systems I don't mind for some reason), SAGA, D&D (B/E/C/M/I boxes and Rules Cyclopedia), AD&D (wouldn't touch this one again with a 10-foot pole now that I've played d20 D&D), 7th Sea (now that there's a d20 version, I'd rather play the d20), BRP Cthulhu (ditto), TOON; I have d20 conversions for Shadowrun and LUG Trek (done during the summer when I was an undergrad and had free time)</p><p></p><p>Systems I'm not fond of, but could tolerate if I had to: White Wolf WoD, GURPS, Hero, Traveller</p><p></p><p>Systems I absolutely hate: WEG buckets of d6</p><p></p><p>Systems I haven't tried, but would like to some day as I've heard good things about them: CODA (LotR), Savage Worlds</p><p></p><p>Systems I have zero desire to ever try: Palladium, Rolemaster, Harn</p><p></p><p> I know there are other systems I've encountered briefly over the years, but they didn't leave a strong enough impression on me to make any of my above categories. *shrug*</p></blockquote><p></p>
[QUOTE="Etan Moonstar, post: 1504892, member: 7762"] There are many reasons why I don't generally play non-d20 games--as a grad student I don't have time to learn a ton of new systems (and as a music theorist, I like to learn the system thoroughly when I do); it is difficult to persuade my players to give up something comfortable (heck, I sometimes have a difficult time getting them to switch campaigns when one has wrapped up); I haven't found many systems I personally enjoy as much as I do d20 (again, as a music theorist I get annoyed with systems that lack coherence and consistency); and I, for one, do not feel the apparently common need to try something different just for the sake of trying something different (this applies to my life in general, not just to gaming systems--if there's a good reason to try something new, I will try it for that reason, not just because it's new). In my experience, it's the DM and players that give the game most of its feel, with the remainder coming from the campaign setting. A ruleset provides nothing more to me than either a smooth framework to hang the campaign on or a constant struggle with an idiosyncratic mess of conflicting rules. I despise dice pools. Other people are free to enjoy them if they wise, but they aren't for me. My GMing experience has led me to prefer level-based systems as they seem to not lend themselves as easily to player twinking. It is also considerably easier/faster to judge whether or not an encounter/challenge is balanced to the PCs' capabilities in a level-based system (again, remember that as a grad student I do not have a large amount of free time). Preferred systems: d20, Alternity Systems I've enjoyed, but would not play if I could play a d20 game instead: Shadowrun (modified to get rid of dice pools), LUG Trek (one of the few dice pool systems I don't mind for some reason), SAGA, D&D (B/E/C/M/I boxes and Rules Cyclopedia), AD&D (wouldn't touch this one again with a 10-foot pole now that I've played d20 D&D), 7th Sea (now that there's a d20 version, I'd rather play the d20), BRP Cthulhu (ditto), TOON; I have d20 conversions for Shadowrun and LUG Trek (done during the summer when I was an undergrad and had free time) Systems I'm not fond of, but could tolerate if I had to: White Wolf WoD, GURPS, Hero, Traveller Systems I absolutely hate: WEG buckets of d6 Systems I haven't tried, but would like to some day as I've heard good things about them: CODA (LotR), Savage Worlds Systems I have zero desire to ever try: Palladium, Rolemaster, Harn I know there are other systems I've encountered briefly over the years, but they didn't leave a strong enough impression on me to make any of my above categories. *shrug* [/QUOTE]
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