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d20 Past - Anyone using it?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2190365" data-attributes="member: 12332"><p>Oh, I'm already there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I wouldn't play any D&D if it weren't for the local game club, and starting this summer I don't think I'll be involved in any D&D games.</p><p></p><p>For me, though, d20Modern and Grim Tales are largely interchangable. GT is a toolkit, so it's stapled on to my Modern book in greater or lesser amounts depending on the game at hand. Dark*Matter d20 is pretty much pure modern with two gun abilities added (burst firing broad and tight for +1 Attack or +2 Damage respectively) to my Airships game which is wholley GT. </p><p></p><p>For those of us that make d20Modern our game of choice, I'm already getting used to going to 3rd party publishers for fleshed out product to base a game off of. Modern is an odd duck because it's capable of assuming so many faces. D&D is D&D is D&D ... people have done "other things" with D&D, but that's not the norm, so publishing D&D books has a ready market. </p><p></p><p>For d20M you've got a million possibilities for a million players. WotC takes the broad and shallow shotgun approach. Personally, I think they got their hand burned with Urban Arcana, but I don't know nuthin'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think these books still have a use, as I said. They have SOME value for even us lifers, I think, giving ideas and starting points and teasers and something for players to have in their hands while we use our PDFs and Grim Tales. For the less-enthusiastic they might offer everything they need. "Let's play WWII!" and they've got a passable weird-WWII right there.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2190365, member: 12332"] Oh, I'm already there. :) I wouldn't play any D&D if it weren't for the local game club, and starting this summer I don't think I'll be involved in any D&D games. For me, though, d20Modern and Grim Tales are largely interchangable. GT is a toolkit, so it's stapled on to my Modern book in greater or lesser amounts depending on the game at hand. Dark*Matter d20 is pretty much pure modern with two gun abilities added (burst firing broad and tight for +1 Attack or +2 Damage respectively) to my Airships game which is wholley GT. For those of us that make d20Modern our game of choice, I'm already getting used to going to 3rd party publishers for fleshed out product to base a game off of. Modern is an odd duck because it's capable of assuming so many faces. D&D is D&D is D&D ... people have done "other things" with D&D, but that's not the norm, so publishing D&D books has a ready market. For d20M you've got a million possibilities for a million players. WotC takes the broad and shallow shotgun approach. Personally, I think they got their hand burned with Urban Arcana, but I don't know nuthin'. :) I think these books still have a use, as I said. They have SOME value for even us lifers, I think, giving ideas and starting points and teasers and something for players to have in their hands while we use our PDFs and Grim Tales. For the less-enthusiastic they might offer everything they need. "Let's play WWII!" and they've got a passable weird-WWII right there. --fje [/QUOTE]
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