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d20 Past - Anyone using it?
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<blockquote data-quote="The Shaman" data-source="post: 2190939" data-attributes="member: 26473"><p>Quoted for...well, you know.</p><p></p><p>The second-to-last-thing I wanted from WotC in d20 <em>Past</em> was chapters of history than I can just as easily retrieve from an encyclopedia or a Google search.</p><p></p><p>The very-last-thing I wanted was a book that was mostly tissue-thin, FX-heavy campaign modules and a too-brief toolbox of game mechanics for historic characters and gear filled with egregious mistakes and poor judgement.</p><p></p><p>Guess what I got? :\ </p><p></p><p>As Gertrude Stein wrote, "There's no there there." The travel rules gloss over important details while importing the wrong mechanics for handling non-lethal damage from environmental effects, the weapons lists leave huge gaps and contain several errors while repeating equipment already published in the core book, most of the non-FX AdCs and starting occupations are nearly word-for-word reprints of material that could be purchased as backlist from Paizo and aren't balalnced with the AdCs in the core rules by the author's own admission.</p><p></p><p>That said, I really looked hard at it to see if I could create the game I wanted to run, which is an offshoot of the "Age of Adventure" campaign module in Past, and there simply wasn't enough material to make it worth my while - if I decide to run my game as conceived, I'll end up homebrewing everything instead. It's pretty sad when the book doesn't even provide enough crunch to run its own campaign modules...</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2190939, member: 26473"] Quoted for...well, you know. The second-to-last-thing I wanted from WotC in d20 [i]Past[/i] was chapters of history than I can just as easily retrieve from an encyclopedia or a Google search. The very-last-thing I wanted was a book that was mostly tissue-thin, FX-heavy campaign modules and a too-brief toolbox of game mechanics for historic characters and gear filled with egregious mistakes and poor judgement. Guess what I got? :\ As Gertrude Stein wrote, "There's no there there." The travel rules gloss over important details while importing the wrong mechanics for handling non-lethal damage from environmental effects, the weapons lists leave huge gaps and contain several errors while repeating equipment already published in the core book, most of the non-FX AdCs and starting occupations are nearly word-for-word reprints of material that could be purchased as backlist from Paizo and aren't balalnced with the AdCs in the core rules by the author's own admission. That said, I really looked hard at it to see if I could create the game I wanted to run, which is an offshoot of the "Age of Adventure" campaign module in Past, and there simply wasn't enough material to make it worth my while - if I decide to run my game as conceived, I'll end up homebrewing everything instead. It's pretty sad when the book doesn't even provide enough crunch to run its own campaign modules... [/QUOTE]
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