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d20 Past - Anyone using it?
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<blockquote data-quote="ColonelHardisson" data-source="post: 2191037" data-attributes="member: 363"><p>You didn't enjoy the book, and I can respect that. What I wanted to emphasize is that I'd much rather have what you consider sketchy material than yet another oversized book that covers a subject in exhaustive, and all-too-often, creativity-stifling detail. In my opinion, there isn't going to be all that much that has to be added to the d20 Modern ruleset to cover the past. I simply don't see huge holes in the basic ruleset when considering them for use as a way to game in the past. Some adjustments here and there in the areas of weaponry, FX, and character options are all that would be obviously needed in a generic sourcebook like d20 Past, and that is what I got, for the most part. If the book seemed heavily weighted towards the supernatural or fantastic, I don't see that as a problem; that's really the only type of stuff that would require more than a brief article and a weapon chart in a magazine.</p><p></p><p>When I first heard of d20 Past, my initial reaction was negative. I expected what I've been criticizing in this thread - yet another big hardback of unnecessary crunch. When I saw that it was thin, and covered its subject in what I consider a concise way, I was heartened. Again, I hope more publishers would follow the GURPS sourcebook example rather than what we've gotten all too much of.</p><p></p><p>Beyond additional rules, all that would be left is setting info. Given that, as many have said, real world historical information of high quality is so readily available, I don't see any need for such material in a book like d20 Past. </p><p></p><p>Now, don't get me wrong; I don't think the book is perfect. I just don't see it as being as bad as others have said it is. I feel it covered its subject matter precisely the way I expected - and wanted - it to. Given that I didn't think the subject matter was something that justified an entire book devoted to it in the first place, that's a big positive.</p><p></p><p>Now, if only they'd give us a book like GURPS's Alternate Earths...</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 2191037, member: 363"] You didn't enjoy the book, and I can respect that. What I wanted to emphasize is that I'd much rather have what you consider sketchy material than yet another oversized book that covers a subject in exhaustive, and all-too-often, creativity-stifling detail. In my opinion, there isn't going to be all that much that has to be added to the d20 Modern ruleset to cover the past. I simply don't see huge holes in the basic ruleset when considering them for use as a way to game in the past. Some adjustments here and there in the areas of weaponry, FX, and character options are all that would be obviously needed in a generic sourcebook like d20 Past, and that is what I got, for the most part. If the book seemed heavily weighted towards the supernatural or fantastic, I don't see that as a problem; that's really the only type of stuff that would require more than a brief article and a weapon chart in a magazine. When I first heard of d20 Past, my initial reaction was negative. I expected what I've been criticizing in this thread - yet another big hardback of unnecessary crunch. When I saw that it was thin, and covered its subject in what I consider a concise way, I was heartened. Again, I hope more publishers would follow the GURPS sourcebook example rather than what we've gotten all too much of. Beyond additional rules, all that would be left is setting info. Given that, as many have said, real world historical information of high quality is so readily available, I don't see any need for such material in a book like d20 Past. Now, don't get me wrong; I don't think the book is perfect. I just don't see it as being as bad as others have said it is. I feel it covered its subject matter precisely the way I expected - and wanted - it to. Given that I didn't think the subject matter was something that justified an entire book devoted to it in the first place, that's a big positive. Now, if only they'd give us a book like GURPS's Alternate Earths... [/QUOTE]
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