Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
d20 Past - Anyone using it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Universe" data-source="post: 2264167" data-attributes="member: 8944"><p>I didn't get the impression that the book was rushed - in fact, I am relatively certain that it did everything that the designers wanted it to do. D20 Past merely reflects the same sort of design philosophy for D20 Modern products that we were introduced to in D20 Future. A tip-of-the-iceberg approach to a genre/time period or two with a couple of examples for how one might flesh it out for their own purposes. </p><p></p><p>In all honesty, this seems to be one of the greatest weaknesses of the current Modern design philosophy. I certainly don't expect D20 Modern to take the GURPs route (publish an in-depth book about EVERYTHING), it's not really taking advantage of the strongly successful strategy that D&D employed. While in a D&D game my players will know they need a Players Handbook (and not really anything else), and that with that book alone there's a wealth of possibilities, the background necessary for anything other than a "straight" modern game requires the use of several books for the players alone (or that you write an extensive set of rules on your own). </p><p></p><p>I'm currently pulling together a game set in an ostensibly real 1879 that D20 Modern alone is ill-equipped to handle. In order to get everything I needed/wanted, I've brought in D20 Modern, Urban Arcana, D20 Future, D20 Past, Sidewinder: Recoiled, Modern Players Companion, Martial Arts Mayhem, and Grim Tales - and that's only for the rules immediately applicable to the players!</p><p></p><p>Obviously, I'm playing right into the marketing director's hands by purchasing the same fractured products that I'm complaining about, but the only reason I've needed so many products is because there's really no other way to create a game with enough depth to play more than once. </p><p></p><p>What I'm trying to say is that there's been no effort to find the balance between unified expectations and genre flexibility that the D&D side of D20 seems to have found and latched onto (which is great). </p><p></p><p>Of course, your mileage may vary. </p><p></p><p>--The Universe, who's going to buy<em> D20 Apocalypse</em>, even if it doesn't have enough depth.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 2264167, member: 8944"] I didn't get the impression that the book was rushed - in fact, I am relatively certain that it did everything that the designers wanted it to do. D20 Past merely reflects the same sort of design philosophy for D20 Modern products that we were introduced to in D20 Future. A tip-of-the-iceberg approach to a genre/time period or two with a couple of examples for how one might flesh it out for their own purposes. In all honesty, this seems to be one of the greatest weaknesses of the current Modern design philosophy. I certainly don't expect D20 Modern to take the GURPs route (publish an in-depth book about EVERYTHING), it's not really taking advantage of the strongly successful strategy that D&D employed. While in a D&D game my players will know they need a Players Handbook (and not really anything else), and that with that book alone there's a wealth of possibilities, the background necessary for anything other than a "straight" modern game requires the use of several books for the players alone (or that you write an extensive set of rules on your own). I'm currently pulling together a game set in an ostensibly real 1879 that D20 Modern alone is ill-equipped to handle. In order to get everything I needed/wanted, I've brought in D20 Modern, Urban Arcana, D20 Future, D20 Past, Sidewinder: Recoiled, Modern Players Companion, Martial Arts Mayhem, and Grim Tales - and that's only for the rules immediately applicable to the players! Obviously, I'm playing right into the marketing director's hands by purchasing the same fractured products that I'm complaining about, but the only reason I've needed so many products is because there's really no other way to create a game with enough depth to play more than once. What I'm trying to say is that there's been no effort to find the balance between unified expectations and genre flexibility that the D&D side of D20 seems to have found and latched onto (which is great). Of course, your mileage may vary. --The Universe, who's going to buy[I] D20 Apocalypse[/I], even if it doesn't have enough depth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Past - Anyone using it?
Top