Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
d20 Past contents posted...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2075574" data-attributes="member: 26473"><p>My comment regarding talents wasn't specific to d20 <em>Past</em>, but rather the Modern class system generally. I agree that for the most part the existing talent trees are "genre generic," which is a tribute to good design on the part of the original authors. However, expanding the talent base offers more options for players who want more mechanical options allowing them to stay with the base classes rather than enter the more narrowly construed and constructed advanced classes. Talents are one of the great strengths of the Modern SRD compared to 3.<em>x</em>, and in this case playing to the system strengths would be A Good Thing, IMHO.</p><p></p><p>To some extent this has been covered by 3rd-party supplements such as <em>22 Talent Trees</em> and <em>Another 22 Talent Trees</em> or in books based on the Modern SRD like <em>Grim Tales</em> and OGL <em>Wild West</em> but I'd like to see this line of thinking applied to the 800-lb. gorilla of gaming market-share's products as well.</p><p></p><p>I agree and that's exactly what I'm doing for my own <s>d20 <em>Past</em></s> <u>homebrew</u> historical campaign - it would be nice if that same huge hairy primate would carry more of the water for me, at least if they want me to buy their products, that is.</p><p></p><p>A tool box book is one which, IMHO, makes a GM's job easier.</p><p></p><p>Agreed on all counts - that's how I approach my homebrew AdCs as well, since I too value a no-FX or light-FX game (and if I want heavy FX, then I'll use <em>Mutants and Masterminds</em> instead anyway).</p><p></p><p>I think there are very few concepts a player can't create using just the base classes withou AdCs or PrCs - of course, then you can buy <em>Grim Tales</em> instead of d20 <em>Modern</em>.</p><p></p><p>I like the approach taken by Dog House Rules in <em>Sidewinder: Recoiled</em> with respect to AdCs - I think they "get it" when it comes to making AdCs that are good representations of related skill groups while avoiding stepping on the strengths of the base classes.</p><p></p><p>Wow, you have a lot more faith in the WotC designers than I do - I think it was more like, "What's going to sell the most books? Pirates, horror, and pulp!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>If I want to sell a product, I can appeal to the lowest common denominator and give people what they want - that's pretty much a guaranteed business model, no questions asked. There is another approach however that says "I'm going to tap an untapped need," or "I'm going to make people want something they didn't know they wanted until my marketing machine began ticking over." That's entrepreneurship.</p><p></p><p>I don't expect that model of thinking from WotC, a relatively small product line in a very large company (while simultaneously being the largest company in the RPG business, an interesting dichotomy), but wouldn't it be nice if that 800-lb. gorilla was nimble and capable of feats of finesse rather than just throwing its weight around?</p><p></p><p>You may say I'm a dreamer, but I'm not the only one... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Indeed.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2075574, member: 26473"] My comment regarding talents wasn't specific to d20 [i]Past[/i], but rather the Modern class system generally. I agree that for the most part the existing talent trees are "genre generic," which is a tribute to good design on the part of the original authors. However, expanding the talent base offers more options for players who want more mechanical options allowing them to stay with the base classes rather than enter the more narrowly construed and constructed advanced classes. Talents are one of the great strengths of the Modern SRD compared to 3.[i]x[/i], and in this case playing to the system strengths would be A Good Thing, IMHO. To some extent this has been covered by 3rd-party supplements such as [i]22 Talent Trees[/i] and [i]Another 22 Talent Trees[/i] or in books based on the Modern SRD like [i]Grim Tales[/i] and OGL [i]Wild West[/i] but I'd like to see this line of thinking applied to the 800-lb. gorilla of gaming market-share's products as well. I agree and that's exactly what I'm doing for my own [s]d20 [i]Past[/i][/s] [u]homebrew[/u] historical campaign - it would be nice if that same huge hairy primate would carry more of the water for me, at least if they want me to buy their products, that is. A tool box book is one which, IMHO, makes a GM's job easier. Agreed on all counts - that's how I approach my homebrew AdCs as well, since I too value a no-FX or light-FX game (and if I want heavy FX, then I'll use [i]Mutants and Masterminds[/i] instead anyway). I think there are very few concepts a player can't create using just the base classes withou AdCs or PrCs - of course, then you can buy [i]Grim Tales[/i] instead of d20 [i]Modern[/i]. I like the approach taken by Dog House Rules in [i]Sidewinder: Recoiled[/i] with respect to AdCs - I think they "get it" when it comes to making AdCs that are good representations of related skill groups while avoiding stepping on the strengths of the base classes. Wow, you have a lot more faith in the WotC designers than I do - I think it was more like, "What's going to sell the most books? Pirates, horror, and pulp!" ;) If I want to sell a product, I can appeal to the lowest common denominator and give people what they want - that's pretty much a guaranteed business model, no questions asked. There is another approach however that says "I'm going to tap an untapped need," or "I'm going to make people want something they didn't know they wanted until my marketing machine began ticking over." That's entrepreneurship. I don't expect that model of thinking from WotC, a relatively small product line in a very large company (while simultaneously being the largest company in the RPG business, an interesting dichotomy), but wouldn't it be nice if that 800-lb. gorilla was nimble and capable of feats of finesse rather than just throwing its weight around? You may say I'm a dreamer, but I'm not the only one... ;) Indeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Past contents posted...
Top