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<blockquote data-quote="JPL" data-source="post: 2075655" data-attributes="member: 1964"><p>So WotC --- lacking a pulp game, a pirate game, a Victorian game, or an Old West game --- should've skipped all of these popular RPG millieus, and gone straight to...what...Napoleonic warfare? The Thirty Years War? The Jacobite Rebellion?</p><p></p><p>All of those could be great settings, yes, and I hope someone with the OGL and a vision does something with each. But WotC's business model is to provide the gamer with core resources --- an ever-expanding core, to be certain --- and let someone else tap the untapped needs. Monster trucks are nice, but most of us find a Ford F150 meets our needs a bit better.</p><p></p><p>And to some extent, even the campaigns presented in d20 Past are uncommon as RPG settings, at least compared to White Wolf-style modern dark fantasy or D&D-style fantasy. There's one popular d20 pirate game, one popular d20 Western game...and I'm not sure if any d20 pulp game has ever really caught on. These are already pretty small niches we're talking about. </p><p></p><p>What I think d20 Past will do, once added to the SRD, is give those independent visionaries some common ground to start with [although they are free to ignore it, of course]. </p><p></p><p>This makes a lot more sense than ignoring popular genres and saying, "No! Australian Aboriginal RPGs are where it's at, kids! You THOUGHT you wanted to play 'Pirates of the Caribbean,' or 'Sky Captain,' or 'Tombstone' but only because you haven't seen Crimean War d20!"</p><p></p><p>Also...if this sells well enough to indicate a big market for historical d20 Modern supplements, we will surely see "d20 Past II: d20 Paster" at some point, featuring numbers 4, 5, and 6 on the historical RPG popularity list.</p></blockquote><p></p>
[QUOTE="JPL, post: 2075655, member: 1964"] So WotC --- lacking a pulp game, a pirate game, a Victorian game, or an Old West game --- should've skipped all of these popular RPG millieus, and gone straight to...what...Napoleonic warfare? The Thirty Years War? The Jacobite Rebellion? All of those could be great settings, yes, and I hope someone with the OGL and a vision does something with each. But WotC's business model is to provide the gamer with core resources --- an ever-expanding core, to be certain --- and let someone else tap the untapped needs. Monster trucks are nice, but most of us find a Ford F150 meets our needs a bit better. And to some extent, even the campaigns presented in d20 Past are uncommon as RPG settings, at least compared to White Wolf-style modern dark fantasy or D&D-style fantasy. There's one popular d20 pirate game, one popular d20 Western game...and I'm not sure if any d20 pulp game has ever really caught on. These are already pretty small niches we're talking about. What I think d20 Past will do, once added to the SRD, is give those independent visionaries some common ground to start with [although they are free to ignore it, of course]. This makes a lot more sense than ignoring popular genres and saying, "No! Australian Aboriginal RPGs are where it's at, kids! You THOUGHT you wanted to play 'Pirates of the Caribbean,' or 'Sky Captain,' or 'Tombstone' but only because you haven't seen Crimean War d20!" Also...if this sells well enough to indicate a big market for historical d20 Modern supplements, we will surely see "d20 Past II: d20 Paster" at some point, featuring numbers 4, 5, and 6 on the historical RPG popularity list. [/QUOTE]
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