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<blockquote data-quote="The Shaman" data-source="post: 2075832" data-attributes="member: 26473"><p>Stop there for just a moment - why does WotC <u>need</u> a pulp game, a pirate game, a Victorian game, or an Old West game? Why does WotC have to dip its pinky toe into all of these genres at all?</p><p></p><p>Not all of them, but maybe pick two and then try something <u>original</u> with the third? Look for the niche that hasn't been filled and wade around a bit? Flex those creative muscles instead of offering a smidgen of material done more thoroughly by other companies?</p><p></p><p>One of the luxuries of being the 800-lb. gorilla of market-share is having the resources - staff, material, marketing - to innovate a bit. So offer the pirate game and the pulp game and then try a campaign setting based on the opening of Japan. (Tell me the Japan-o-fan-bois wouldn't be drooling all overthemselves at the thought of matching up a samurai against a Maxim gun a la <em>The Last Samurai</em>...)</p><p></p><p>Personally I think that would argue quite strongly against including <u>seven</u> adventures (!?!) in what should be a "core resource" book. Please correct me if I'm wrong, but there are <u>no</u> adventures in the much longer (and arguably much better) d20 <em>Future</em>.</p><p></p><p>This will be its seminal contribution - but that also makes me far less likely to drop the drachmas for d20 <em>Past</em> and instead wait for the MSRD update and homebrew my own stuff or look for a developer who will do it for me. That's not much of a business model, IMHO.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2075832, member: 26473"] Stop there for just a moment - why does WotC [U]need[/U] a pulp game, a pirate game, a Victorian game, or an Old West game? Why does WotC have to dip its pinky toe into all of these genres at all? Not all of them, but maybe pick two and then try something [U]original[/U] with the third? Look for the niche that hasn't been filled and wade around a bit? Flex those creative muscles instead of offering a smidgen of material done more thoroughly by other companies? One of the luxuries of being the 800-lb. gorilla of market-share is having the resources - staff, material, marketing - to innovate a bit. So offer the pirate game and the pulp game and then try a campaign setting based on the opening of Japan. (Tell me the Japan-o-fan-bois wouldn't be drooling all overthemselves at the thought of matching up a samurai against a Maxim gun a la [i]The Last Samurai[/i]...) Personally I think that would argue quite strongly against including [U]seven[/U] adventures (!?!) in what should be a "core resource" book. Please correct me if I'm wrong, but there are [U]no[/U] adventures in the much longer (and arguably much better) d20 [i]Future[/i]. This will be its seminal contribution - but that also makes me far less likely to drop the drachmas for d20 [i]Past[/i] and instead wait for the MSRD update and homebrew my own stuff or look for a developer who will do it for me. That's not much of a business model, IMHO. [/QUOTE]
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