It's unusually easy to convert because all the monster stat blocks are separate at the back, not breaking up the adventure. We had around 40 sessions of good fun playing it, it's both a mega-dungeon and campaign setting.
I would say that the wilderness is often more interesting than the dungeon, and the finale was a bit of an anticlimax. But it's very useable, I'd recommend it.
The finale was a bit of an anticlimax. But it's very useable, I'd recommend it.
Heh. My players fumbled the ball on the climax: the BBEG escaped and went on to plague them all the way through Vault of Larin Karr.
IMC the Wizard PC cast some kind of empowered scorching ray, critical hit (I think) and did over 60 damage, killing the BBEG right off. I was a bit miffed on behalf of the PC with the maguffin that was supposed to kill him!
Yet another case for why I give my BBEGs max hp + Con score...sometimes more for the "solos".