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<blockquote data-quote="Luke" data-source="post: 221451" data-attributes="member: 602"><p>After a year and a half of alpha development, including a final 2 month intensive PreBeta test, RolePlayingMaster (RPM) has been released as a beta version.</p><p></p><p>D20 publisher support is central to the design of RPM, as follows:</p><p></p><p>- You can add generic D20 campaign specific material including races, templates, skill, feats, items, spells etc, and assign them to a given publisher "Source". You can also build encounter charts.</p><p></p><p>- You also have a "Campaign manager" capable of storing text and graphics (as per an RTF document) in a tree-view style manager.</p><p></p><p>- You can build complete adventures, complete with maps, calculated encounter groups, locations, items etc.</p><p></p><p>- You may export your campaign-specific material to sell to others. You can also export a complete adventure, either as a stand-alone, or building on a campaign export module.</p><p></p><p>- D20 players can use your campaign and/or adventures to print them out, or to play them in game using the best in-game asssistance program that I'm aware of (options for BattleMap, initiative management, attack/skill/save resolution etc).</p><p></p><p>- RPM understands the core rules, and allows you to extend them. This means that you can prepare your own adventures fairly quickly and, for example, have statblocks and ELs instantly calculated for you. It also means that you can provide EL scaling ideas for your adventures, and DMs can apply broad tweaks, getting the recalculations automatically done.</p><p></p><p>- One of my goals in developing RPM is to try and increase the market reach of pen-and-paper style RPG. I believe that the correct software support will make it far easier, as an example, for new players to get over the multi-book reading, learning and calculating that is necessary to get into D20 - especially for new DMs.</p><p></p><p>If you've seen an early alpha version of RPM, the beta is a vast improvement. I'd encourage any possibly interested publishers to get the download at <a href="http://www.enworld.org/roleplayingmaster" target="_blank">http://www.enworld.org/roleplayingmaster</a> , or at least check out the screenshots. Check out the "You Said It" page to get the reaction of Prebeta testers to the new RPM. Check out the "DaemonForge" campaign setting in the "Campaign Manager", along with some netbook stuff.</p><p></p><p>At the moment the printed output (adventures, statblocks, character sheets etc), are pretty functional, and not up to publisher quality standard.</p><p>If there is sufficient interest from publishers, I'm keen to look at how they could and should be improved.</p><p>In fact, I'm pretty interested to work with publishers to generally extend future functionality of RPM.</p><p></p><p>Regards,</p></blockquote><p></p>
[QUOTE="Luke, post: 221451, member: 602"] After a year and a half of alpha development, including a final 2 month intensive PreBeta test, RolePlayingMaster (RPM) has been released as a beta version. D20 publisher support is central to the design of RPM, as follows: - You can add generic D20 campaign specific material including races, templates, skill, feats, items, spells etc, and assign them to a given publisher "Source". You can also build encounter charts. - You also have a "Campaign manager" capable of storing text and graphics (as per an RTF document) in a tree-view style manager. - You can build complete adventures, complete with maps, calculated encounter groups, locations, items etc. - You may export your campaign-specific material to sell to others. You can also export a complete adventure, either as a stand-alone, or building on a campaign export module. - D20 players can use your campaign and/or adventures to print them out, or to play them in game using the best in-game asssistance program that I'm aware of (options for BattleMap, initiative management, attack/skill/save resolution etc). - RPM understands the core rules, and allows you to extend them. This means that you can prepare your own adventures fairly quickly and, for example, have statblocks and ELs instantly calculated for you. It also means that you can provide EL scaling ideas for your adventures, and DMs can apply broad tweaks, getting the recalculations automatically done. - One of my goals in developing RPM is to try and increase the market reach of pen-and-paper style RPG. I believe that the correct software support will make it far easier, as an example, for new players to get over the multi-book reading, learning and calculating that is necessary to get into D20 - especially for new DMs. If you've seen an early alpha version of RPM, the beta is a vast improvement. I'd encourage any possibly interested publishers to get the download at [url]http://www.enworld.org/roleplayingmaster[/url] , or at least check out the screenshots. Check out the "You Said It" page to get the reaction of Prebeta testers to the new RPM. Check out the "DaemonForge" campaign setting in the "Campaign Manager", along with some netbook stuff. At the moment the printed output (adventures, statblocks, character sheets etc), are pretty functional, and not up to publisher quality standard. If there is sufficient interest from publishers, I'm keen to look at how they could and should be improved. In fact, I'm pretty interested to work with publishers to generally extend future functionality of RPM. Regards, [/QUOTE]
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