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<blockquote data-quote="Yair" data-source="post: 3723778" data-attributes="member: 10913"><p>I doubt this kind of functionality is what Scott is talking about. It sounds to me like he's talking about a DM being able to run a 3rd party adventure just like he can run his homebrew ones. </p><p></p><p>I agree it may very well be a great thing. Being able to download the adventure's module and have all the maps there, all the text pregenerated, all the encounters set up and their game mechanics referenced... this could be worth a lot. I haven't seen anything that says this will be offered even for Wizard's products, however, let alone a 3rd party one. I suspect rather that the on-line registration will open up a digital ebook version of the physical product and insert its new bits (monsters and so on) to the databases; I'd be surprised if they'll even bother inserting the maps in a ready-made format for the virtual tabletop. I'll be happy to be proved wrong.</p><p></p><p>What I really don't get is the last part, </p><p>I don't understand Wizards' objection to this. As noted elsewhere, house rule functionality is a huge part of the DI and Wizards wants to encourage people to release data-sets with their tweaks. It immediately follows that people will want to use tweaks that will insert rules from non-WotC products, such as Iron Kingdoms feats or so on. I don't understand why WotC wouldn't want to offer a channel to sell those. It's a win-win situation - Wizards gets to earn money from the sale of these patches, and the 3rd party publishers get to use the DI propriety formats and get to use DI to support their gaming products more fully. (Wizards could limit this to D&D-supportive products only, if it so desires - but I think it's be doing itself a disservice.) The only thing Wizard's objection will achieve is the transfer and proliferation of (technically illegal) fan copies instead of approved and legal copies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Yair, post: 3723778, member: 10913"] I doubt this kind of functionality is what Scott is talking about. It sounds to me like he's talking about a DM being able to run a 3rd party adventure just like he can run his homebrew ones. I agree it may very well be a great thing. Being able to download the adventure's module and have all the maps there, all the text pregenerated, all the encounters set up and their game mechanics referenced... this could be worth a lot. I haven't seen anything that says this will be offered even for Wizard's products, however, let alone a 3rd party one. I suspect rather that the on-line registration will open up a digital ebook version of the physical product and insert its new bits (monsters and so on) to the databases; I'd be surprised if they'll even bother inserting the maps in a ready-made format for the virtual tabletop. I'll be happy to be proved wrong. What I really don't get is the last part, I don't understand Wizards' objection to this. As noted elsewhere, house rule functionality is a huge part of the DI and Wizards wants to encourage people to release data-sets with their tweaks. It immediately follows that people will want to use tweaks that will insert rules from non-WotC products, such as Iron Kingdoms feats or so on. I don't understand why WotC wouldn't want to offer a channel to sell those. It's a win-win situation - Wizards gets to earn money from the sale of these patches, and the 3rd party publishers get to use the DI propriety formats and get to use DI to support their gaming products more fully. (Wizards could limit this to D&D-supportive products only, if it so desires - but I think it's be doing itself a disservice.) The only thing Wizard's objection will achieve is the transfer and proliferation of (technically illegal) fan copies instead of approved and legal copies. :confused: [/QUOTE]
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