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<blockquote data-quote="Erratic K" data-source="post: 1416484" data-attributes="member: 14360"><p>I have savage species and it has sample monster classes and what not. It is close to racial levels (except that a creature has monster classes = to it's ECL and it can't multiclass until it attains max level in it's class. Compared to racial levels, it is quite dismal.</p><p></p><p>Racial Levels are so elegant and awesome for this type of thing. Basically they are levels that don't count against multi-classing (like prestige classes) and can only be taken by characters of that race (or related like half-elves or half-orcs can take human or elf, or human or orc).</p><p></p><p>You can see what they are like here:</p><p></p><p><a href="http://www.montecook.com/images/Racial_levels.pdf" target="_blank">http://www.montecook.com/images/Racial_levels.pdf</a></p><p></p><p>these are some extrapolations on the players handbook racial levels. The one that is most relevant to this is the Giant in Arcana Unearthed (closed content and can't find a relevant link- sorry).</p><p></p><p>Similar stuff from Sean Reynolds that follows the Monster class deal here:</p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/sp/20040213a" target="_blank">http://www.wizards.com/default.asp?x=dnd/sp/20040213a</a></p><p></p><p>Basically a racial level from Monte has a Players hand book +0 LA race and then a 3 level progression only open to characters of that race (or half that race).</p><p></p><p>For you thing I would do:</p><p></p><p>"Big Guy" Racial Traits (or whatever you call your race)- all Big Guys get these:</p><p></p><p>+2 Str, -2 Cha, 20' move, -2 racial penalty to Jump.</p><p>Darkvision, +2 racial bonus to Survival Checks (or wilderness lore whatever)</p><p></p><p>Big Guy levels (Benefits to any Big Guy who takes a level in Big Guy):</p><p>HD: d8 </p><p>Skill points: (2+int) x 4 at 1st level, 2+ Int bonus after</p><p>Class skills: like druid</p><p>Weapon and Armor Proficiency: Druid list (or maybe simple and light)</p><p></p><p>1st level: +1 Str, +0 BAB, +2 Nat Armor, F/R/W: +2/+0/+0</p><p>2nd level: +1 Con, +1 level of existing Divine Spell caster, +1 BAB, F/R/W: +3/+0/+1</p><p>3rd level: +1 Str, +1 Con, Large, +2 BAB F/R/W: +3/+1/+1</p><p></p><p>You could mess with things, but it would bump it up in strength to be better than the sample Giant in AU.</p><p></p><p>This would get you close as you noted:</p><p>Right now, these things are +4 Str, +2 Con, -2 Cha, Large, slow (20 ft movement), +2 natural armor, and take a penalty on Jump. Their favored class is Druid.</p><p></p><p>Anyway, check out racial levels etc...</p><p></p><p>-E</p></blockquote><p></p>
[QUOTE="Erratic K, post: 1416484, member: 14360"] I have savage species and it has sample monster classes and what not. It is close to racial levels (except that a creature has monster classes = to it's ECL and it can't multiclass until it attains max level in it's class. Compared to racial levels, it is quite dismal. Racial Levels are so elegant and awesome for this type of thing. Basically they are levels that don't count against multi-classing (like prestige classes) and can only be taken by characters of that race (or related like half-elves or half-orcs can take human or elf, or human or orc). You can see what they are like here: [url]http://www.montecook.com/images/Racial_levels.pdf[/url] these are some extrapolations on the players handbook racial levels. The one that is most relevant to this is the Giant in Arcana Unearthed (closed content and can't find a relevant link- sorry). Similar stuff from Sean Reynolds that follows the Monster class deal here: [url]http://www.wizards.com/default.asp?x=dnd/sp/20040213a[/url] Basically a racial level from Monte has a Players hand book +0 LA race and then a 3 level progression only open to characters of that race (or half that race). For you thing I would do: "Big Guy" Racial Traits (or whatever you call your race)- all Big Guys get these: +2 Str, -2 Cha, 20' move, -2 racial penalty to Jump. Darkvision, +2 racial bonus to Survival Checks (or wilderness lore whatever) Big Guy levels (Benefits to any Big Guy who takes a level in Big Guy): HD: d8 Skill points: (2+int) x 4 at 1st level, 2+ Int bonus after Class skills: like druid Weapon and Armor Proficiency: Druid list (or maybe simple and light) 1st level: +1 Str, +0 BAB, +2 Nat Armor, F/R/W: +2/+0/+0 2nd level: +1 Con, +1 level of existing Divine Spell caster, +1 BAB, F/R/W: +3/+0/+1 3rd level: +1 Str, +1 Con, Large, +2 BAB F/R/W: +3/+1/+1 You could mess with things, but it would bump it up in strength to be better than the sample Giant in AU. This would get you close as you noted: Right now, these things are +4 Str, +2 Con, -2 Cha, Large, slow (20 ft movement), +2 natural armor, and take a penalty on Jump. Their favored class is Druid. Anyway, check out racial levels etc... -E [/QUOTE]
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