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d20 Races: Balance
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<blockquote data-quote="jmucchiello" data-source="post: 1416632" data-attributes="member: 813"><p>This really belongs in house rules.</p><p></p><p>Reach is not offset by other character traits until around 10th level or so. Before that Reach is worth a +1 LA (or more) on its own. Str +4 is also worth a +1 LA on its own. These things hit 10% more often than normal humans and they average 3 more points of damage per hit (+2 for strength, +1 for larger weapon). Being poor at first level is nothing compared to those two facts.</p><p></p><p>Even a severe Cha modifier (-6 or so) would not offset +4 Str and +2 Con in any significant way. You say they aren't supposed to be dumb or clumsy but you did reduce their speed.</p><p></p><p>I don't like Druid as favored class. You imply they are great crafters and builders. Druids wouldn't be blacksmiths but burly strong types make great smiths. It seems like you chose it because you didn't like the logical alternatives (Ranger, Barbarian, Fighter, Expert).</p><p></p><p>Now, OTOH, just because they are Large bipeds does not mean that you can't say, these creatures do not have reach. Maybe the stoop a lot and can take Reach as a feat with a +4 BAB prereq. Also you want them to be strong, why not give them the load capacity of a quadriped and only a +2 Str bonus? This makes them more like pack animals than fighters. And it gives the illusion of great strength. (And is another reason they stoop. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) Perhaps they are even prone to running on four limbs and so cannot run at x4 if they are holding anything.</p><p></p><p>+2 Str, +2 Con, -2 Cha</p><p>20 foot base move</p><p>Large (5 ft reach, 10 ft space, -1 AC, -1 to hit, -4 on hide checks)</p><p>Stooped (Carrying capacity is as if they were Large quadripeds)</p><p>Plodding (Cannot run at x4 base move unless running on all fours. Cannot be holding anything in hand when using arms for running.)</p><p>Stable (+4 bonus to Str checks to avoid overrun/bull rush/etc)</p><p>Crafty (+1 bonus to any one Craft skill)</p><p>No favored class</p><p></p><p>That is close to a zero LA.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1416632, member: 813"] This really belongs in house rules. Reach is not offset by other character traits until around 10th level or so. Before that Reach is worth a +1 LA (or more) on its own. Str +4 is also worth a +1 LA on its own. These things hit 10% more often than normal humans and they average 3 more points of damage per hit (+2 for strength, +1 for larger weapon). Being poor at first level is nothing compared to those two facts. Even a severe Cha modifier (-6 or so) would not offset +4 Str and +2 Con in any significant way. You say they aren't supposed to be dumb or clumsy but you did reduce their speed. I don't like Druid as favored class. You imply they are great crafters and builders. Druids wouldn't be blacksmiths but burly strong types make great smiths. It seems like you chose it because you didn't like the logical alternatives (Ranger, Barbarian, Fighter, Expert). Now, OTOH, just because they are Large bipeds does not mean that you can't say, these creatures do not have reach. Maybe the stoop a lot and can take Reach as a feat with a +4 BAB prereq. Also you want them to be strong, why not give them the load capacity of a quadriped and only a +2 Str bonus? This makes them more like pack animals than fighters. And it gives the illusion of great strength. (And is another reason they stoop. :) ) Perhaps they are even prone to running on four limbs and so cannot run at x4 if they are holding anything. +2 Str, +2 Con, -2 Cha 20 foot base move Large (5 ft reach, 10 ft space, -1 AC, -1 to hit, -4 on hide checks) Stooped (Carrying capacity is as if they were Large quadripeds) Plodding (Cannot run at x4 base move unless running on all fours. Cannot be holding anything in hand when using arms for running.) Stable (+4 bonus to Str checks to avoid overrun/bull rush/etc) Crafty (+1 bonus to any one Craft skill) No favored class That is close to a zero LA. [/QUOTE]
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