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d20 Races: Balance
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<blockquote data-quote="stevelabny" data-source="post: 1416788" data-attributes="member: 9298"><p>+4 Str which is a +2 to hit, +2 to damage (+3 two-handed)</p><p>+2 Con which is 1/hp per level</p><p></p><p>- 2 Cha which is a MUCH weaker negative (it just means they wont be sorcerors or bards and wont be the "face" of the party)</p><p></p><p>Large size -1 to hit, - 1 to AC but REACH and double carrying capacity and weapons that do MORE damage (as if the +3 from STR wasnt bad enough)</p><p></p><p>a natural attack. </p><p></p><p>AND +2 Natural Armor </p><p></p><p>-4 to jump. As if they would EVER bother.</p><p>20 ft. Slow? ok, but if they wear armor, theyll only lose another 5 ft. </p><p></p><p>Forget a +1 LA, you might want a +2. There is no way to introduce this race into your game as playable without having a lot of insane PC tanks.</p><p></p><p>If the PC rolls an 18, and put it in STR...</p><p>1st level fighter gets two feats. 1> COMBAT REFLEXES and 2> Weapon focus: greatsword. (although if you make them poor, this would have to wait until...level two)</p><p></p><p>his attack looks like this +7 2d8+9. OUCH.</p><p>Then give me a +1 or +2 Dex mod so that I get 2 or 3 AOOs vs the little people who run up to attack me.</p><p></p><p>And this is at 1st level before Cleave and before Stat-boosting spells and items that will just make things WORSE.</p><p></p><p>As a DM you've lost all ability to use melee-combatants as enemies. This thing can only be targeted by spells,ranged weapons and BBEGs. A smart PC would then look into protection against these things.</p><p></p><p>Now if you want to force the race to be pacifists you have at least narrowed the problem down to players begging to play the Drizzt of this race. The one who is different and taken up the art of war.</p><p></p><p>Ditch the large size. Lower the STR boost to +2. Lower the Natural Armor to +1. Double their carrying capacity. Or leave them as is for NPCs only or PCs with all sorts of game-mood breaking restrictions.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1416788, member: 9298"] +4 Str which is a +2 to hit, +2 to damage (+3 two-handed) +2 Con which is 1/hp per level - 2 Cha which is a MUCH weaker negative (it just means they wont be sorcerors or bards and wont be the "face" of the party) Large size -1 to hit, - 1 to AC but REACH and double carrying capacity and weapons that do MORE damage (as if the +3 from STR wasnt bad enough) a natural attack. AND +2 Natural Armor -4 to jump. As if they would EVER bother. 20 ft. Slow? ok, but if they wear armor, theyll only lose another 5 ft. Forget a +1 LA, you might want a +2. There is no way to introduce this race into your game as playable without having a lot of insane PC tanks. If the PC rolls an 18, and put it in STR... 1st level fighter gets two feats. 1> COMBAT REFLEXES and 2> Weapon focus: greatsword. (although if you make them poor, this would have to wait until...level two) his attack looks like this +7 2d8+9. OUCH. Then give me a +1 or +2 Dex mod so that I get 2 or 3 AOOs vs the little people who run up to attack me. And this is at 1st level before Cleave and before Stat-boosting spells and items that will just make things WORSE. As a DM you've lost all ability to use melee-combatants as enemies. This thing can only be targeted by spells,ranged weapons and BBEGs. A smart PC would then look into protection against these things. Now if you want to force the race to be pacifists you have at least narrowed the problem down to players begging to play the Drizzt of this race. The one who is different and taken up the art of war. Ditch the large size. Lower the STR boost to +2. Lower the Natural Armor to +1. Double their carrying capacity. Or leave them as is for NPCs only or PCs with all sorts of game-mood breaking restrictions. [/QUOTE]
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