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<blockquote data-quote="The Sigil" data-source="post: 737059" data-attributes="member: 2013"><p><strong>Re: Re: d20 Resources by class (not ranked)</strong></p><p></p><p></p><p>Perhaps. Oh, and the standard for "resource" is pretty loose - basically, does it fit the, "if I were a player playing class X, and money were basically no object, would it be worth my time to get book Y?"</p><p></p><p>I had three goals with this. </p><p></p><p>1.) Hopefully, I'd get pointed to some stuff I haven't seen before.</p><p></p><p>2.) This list could forever be getting "bumped" when new products come along and give other folks a chance to see stuff - the "list" should never be out of date. Or finished. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>3.) I was curious to see if my suspicions on which classes were underrepresented in terms of extra material were correct (they were - I suspected that Wizards/Sorcerers had the most, followed by Fighters, followed by Clerics - mostly because doing spells for Wizards is easy and everybody has a take to try to "balance" a high-level fighter with a spellslinger --- and that supplements for the Druid, Ranger, and Monk are underrepresented). Interestingly, I have a theory as to why the Druid, Ranger, and Monk are underrepresented - pigeonholing the class (esp. through special abilities) into one role. Druid and Monk abilities are based on level and don't change - they don't get to select from virtual feat chains, et al. A 15th level Monk looks like almost every other 15th level Monk. Same for a Druid. Rangers are very similar - with a small selection of spells and few other "customizable" abilities, the only big difference between Ranger Joe and Ranger Bob will be Favored Enemies. That's a bad thing (TM) and one I hope will be changed somewhat in 3.5 </p><p></p><p>(Paladins, BTW, have seen extensions or their range of cababilities through their channelling ability, and bards have seen extensions through their music ability and barbarians through their rage abilities - but they are the next least-represented group).</p><p></p><p>A fascinating thought, really - the more "slots" for abilities you have - rather than "abilities" themselves (e.g., spell slots, thief special abilities at high levels, fighter bonus feats, etc), the easier it is to create class books. The fewer such "slots," the more difficult it is.</p><p></p><p>Lesson to be learned? Less "level X grants ability Y" and more "Level X grants an ability from list Y."</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 737059, member: 2013"] [b]Re: Re: d20 Resources by class (not ranked)[/b] Perhaps. Oh, and the standard for "resource" is pretty loose - basically, does it fit the, "if I were a player playing class X, and money were basically no object, would it be worth my time to get book Y?" I had three goals with this. 1.) Hopefully, I'd get pointed to some stuff I haven't seen before. 2.) This list could forever be getting "bumped" when new products come along and give other folks a chance to see stuff - the "list" should never be out of date. Or finished. :) 3.) I was curious to see if my suspicions on which classes were underrepresented in terms of extra material were correct (they were - I suspected that Wizards/Sorcerers had the most, followed by Fighters, followed by Clerics - mostly because doing spells for Wizards is easy and everybody has a take to try to "balance" a high-level fighter with a spellslinger --- and that supplements for the Druid, Ranger, and Monk are underrepresented). Interestingly, I have a theory as to why the Druid, Ranger, and Monk are underrepresented - pigeonholing the class (esp. through special abilities) into one role. Druid and Monk abilities are based on level and don't change - they don't get to select from virtual feat chains, et al. A 15th level Monk looks like almost every other 15th level Monk. Same for a Druid. Rangers are very similar - with a small selection of spells and few other "customizable" abilities, the only big difference between Ranger Joe and Ranger Bob will be Favored Enemies. That's a bad thing (TM) and one I hope will be changed somewhat in 3.5 (Paladins, BTW, have seen extensions or their range of cababilities through their channelling ability, and bards have seen extensions through their music ability and barbarians through their rage abilities - but they are the next least-represented group). A fascinating thought, really - the more "slots" for abilities you have - rather than "abilities" themselves (e.g., spell slots, thief special abilities at high levels, fighter bonus feats, etc), the easier it is to create class books. The fewer such "slots," the more difficult it is. Lesson to be learned? Less "level X grants ability Y" and more "Level X grants an ability from list Y." --The Sigil [/QUOTE]
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