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d20 Rokugan vs. d10 Rokugan
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<blockquote data-quote="Westwind" data-source="post: 891228" data-attributes="member: 3241"><p>I voted for d20, but I should add a caveat: I like d20 with the Grim-n-Gritty damage system. Of course, that said, Shugenja in my Rokugan are about as rare as the flavor text suggests they are--it's not like the Forgotten Realms where every village has a level 6 spellcaster on-call.</p><p></p><p>I enjoyed both editions of the d10 system and wish there was some way to bring the "raise" concept into d20 (ala Power Attack and Expertise), since it adds a great element to the game. What I like about d20 is it allows for players to expand and develop their character more quickly--20 levels vs. 5(or 8)--than the d10 system. Moreover, the differences between Clans in the d20 system are roughly even. They're all the same class and gain access to technique feats at the same time. d10 schools have a rough time at keeping things balanced. For example, a Crane bushi in the d10 system pretty much has to stick to iaijutsu duels for insight ranks 2-3 (keep in mind how long advancement can take) while the Matsu or Dragon bushi are getting 2 attacks/round by level 2. Each school "makes sense" in terms of self-contained flavor, but as a whole combat can quickly become dominated by a single character.</p><p></p><p>The d20 system isn't perfect in Rokugan, not all ancestors are created equal after all, but it has worked better for me thus far.</p></blockquote><p></p>
[QUOTE="Westwind, post: 891228, member: 3241"] I voted for d20, but I should add a caveat: I like d20 with the Grim-n-Gritty damage system. Of course, that said, Shugenja in my Rokugan are about as rare as the flavor text suggests they are--it's not like the Forgotten Realms where every village has a level 6 spellcaster on-call. I enjoyed both editions of the d10 system and wish there was some way to bring the "raise" concept into d20 (ala Power Attack and Expertise), since it adds a great element to the game. What I like about d20 is it allows for players to expand and develop their character more quickly--20 levels vs. 5(or 8)--than the d10 system. Moreover, the differences between Clans in the d20 system are roughly even. They're all the same class and gain access to technique feats at the same time. d10 schools have a rough time at keeping things balanced. For example, a Crane bushi in the d10 system pretty much has to stick to iaijutsu duels for insight ranks 2-3 (keep in mind how long advancement can take) while the Matsu or Dragon bushi are getting 2 attacks/round by level 2. Each school "makes sense" in terms of self-contained flavor, but as a whole combat can quickly become dominated by a single character. The d20 system isn't perfect in Rokugan, not all ancestors are created equal after all, but it has worked better for me thus far. [/QUOTE]
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