Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
D20 Rules for Tasers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wingsandsword" data-source="post: 5668949" data-attributes="member: 14159"><p>My apologies for the thread necromancy, but I was trying to find d20 rules for tasers and pepper spray. I've been getting qualified as a peace officer and that involves being tazed and pepper sprayed, and I was enough of a gamer geek to wonder "what kind of fort save and I having to make here?". That got me thinking. . .</p><p></p><p>The official d20 Modern rules make pepper spray way too weak. Try getting hit with it and think that's a just a DC 15 for save or be blinded for 1d4 rounds. The official training materials say that around 4% of people hit are not meaningfully affected by it, whether by being high on drugs/pumped on adrenaline, a high pain threshold, or being naturally insensitive to OC, sounds like a DC ~19 to me. Nobody in our academy class recovered in just 6 to 24 seconds (but one guy was pretty much unfazed by the spray, said it burned a little and tingled but didn't really do much to him, must have been the natural 20).</p><p></p><p>I'd say that OC spray would be Fort Save DC 19 or be blinded for 2d6 rounds and be sickened for 5d6 minutes (it takes people about 5 to 30 minutes to get over the general side-effects, after they get over the initial blinding). It would have a range increment of 5 feet, an inherent -4 to hit and call it a Simple weapon (you must make a called shot to the face for it to work, spraying it on somebody's torso or arms won't do anything in a fight), and only works at a max range of 3 range increments/15 feet. Standard OC projector would have 10 shots to a canister. Gas masks or NBC suits (or poison immunity by special ability) would provide protection from pepper spray.</p><p></p><p>For the issue of a Taser, in terms of game balance I would make it electical nonlethal damage instead of a flat save DC or be completely incapacitated. After all, a gun kills, but we don't have people save or die if they are shot.</p><p></p><p>A Taser would do 2d8 electrical nonlethal damage, making it as good at stopping a person as a typical high caliber handgun or assault rifle. It will drop the typical guy instantly, but be as threatening as "routine" gunfire to a high-level PC. Range increment 5 feet, maximum range 4 increments/20 feet, and single-shot simple weapon.</p><p></p><p>I learned from the OCR d20 Star Wars rules that save-or-incapacitate stun weapons are game-breaking when PC's learned to set blasters for Stun because they were a lot better to drop NPC's since each hit forces a save and PC's can spam high-level "boss" villains with save-or-drop stun attacks that take them down no matter how many HP (or WP/VP) they have.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5668949, member: 14159"] My apologies for the thread necromancy, but I was trying to find d20 rules for tasers and pepper spray. I've been getting qualified as a peace officer and that involves being tazed and pepper sprayed, and I was enough of a gamer geek to wonder "what kind of fort save and I having to make here?". That got me thinking. . . The official d20 Modern rules make pepper spray way too weak. Try getting hit with it and think that's a just a DC 15 for save or be blinded for 1d4 rounds. The official training materials say that around 4% of people hit are not meaningfully affected by it, whether by being high on drugs/pumped on adrenaline, a high pain threshold, or being naturally insensitive to OC, sounds like a DC ~19 to me. Nobody in our academy class recovered in just 6 to 24 seconds (but one guy was pretty much unfazed by the spray, said it burned a little and tingled but didn't really do much to him, must have been the natural 20). I'd say that OC spray would be Fort Save DC 19 or be blinded for 2d6 rounds and be sickened for 5d6 minutes (it takes people about 5 to 30 minutes to get over the general side-effects, after they get over the initial blinding). It would have a range increment of 5 feet, an inherent -4 to hit and call it a Simple weapon (you must make a called shot to the face for it to work, spraying it on somebody's torso or arms won't do anything in a fight), and only works at a max range of 3 range increments/15 feet. Standard OC projector would have 10 shots to a canister. Gas masks or NBC suits (or poison immunity by special ability) would provide protection from pepper spray. For the issue of a Taser, in terms of game balance I would make it electical nonlethal damage instead of a flat save DC or be completely incapacitated. After all, a gun kills, but we don't have people save or die if they are shot. A Taser would do 2d8 electrical nonlethal damage, making it as good at stopping a person as a typical high caliber handgun or assault rifle. It will drop the typical guy instantly, but be as threatening as "routine" gunfire to a high-level PC. Range increment 5 feet, maximum range 4 increments/20 feet, and single-shot simple weapon. I learned from the OCR d20 Star Wars rules that save-or-incapacitate stun weapons are game-breaking when PC's learned to set blasters for Stun because they were a lot better to drop NPC's since each hit forces a save and PC's can spam high-level "boss" villains with save-or-drop stun attacks that take them down no matter how many HP (or WP/VP) they have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Rules for Tasers
Top