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<blockquote data-quote="kobold" data-source="post: 198180" data-attributes="member: 1727"><p><strong>this gets a little long</strong></p><p></p><p>Kengar - I found a great GURPS conversion on the web I'd be happy to share.</p><p>mmadsen- Mostly our problem was with the loose rules. I loved them but it was a hard concept for my group to grasp. I personaly was disappointed with the vague magic rules. I'd give it another shot but don't think my group would. If I could find an existing group of HW players I'd love to sit in, I don't think I was using the rules effectivly, so it's failure to impress my group probably has a lot to do with my refing and not the rules. I understand there is going to be a re-write of the rules released this summer that should clear up the very poorly writen rules of the original and will change the way magic works. I'll buy it and with luck can convince my group to give it another try.</p><p></p><p>The original Chaosium stuff was the best stuff printed at the time, and the current non-rules material for Hero Wars is fantastic.</p><p></p><p>Personally I think the Prestige Class concept has been misinterpreted and abused, but this is a world that is ready for them. MOre often though I think the various ranks of cult worshippers could be handled by making special feats avaiable only to say devotees of Humakt.</p></blockquote><p></p>
[QUOTE="kobold, post: 198180, member: 1727"] [b]this gets a little long[/b] Kengar - I found a great GURPS conversion on the web I'd be happy to share. mmadsen- Mostly our problem was with the loose rules. I loved them but it was a hard concept for my group to grasp. I personaly was disappointed with the vague magic rules. I'd give it another shot but don't think my group would. If I could find an existing group of HW players I'd love to sit in, I don't think I was using the rules effectivly, so it's failure to impress my group probably has a lot to do with my refing and not the rules. I understand there is going to be a re-write of the rules released this summer that should clear up the very poorly writen rules of the original and will change the way magic works. I'll buy it and with luck can convince my group to give it another try. The original Chaosium stuff was the best stuff printed at the time, and the current non-rules material for Hero Wars is fantastic. Personally I think the Prestige Class concept has been misinterpreted and abused, but this is a world that is ready for them. MOre often though I think the various ranks of cult worshippers could be handled by making special feats avaiable only to say devotees of Humakt. [/QUOTE]
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