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<blockquote data-quote="JeffB" data-source="post: 292349" data-attributes="member: 518"><p>I also am a huge RQ/Glorantha fan…the second Edition game.</p><p></p><p>While the Third Edtion produced by Avalon Hill (but written by Chaosium w/ AH “Guidance”) had a few improvements (mostly with Character Generation and closing up a few loopholes), it mostly complicated the game unnecessarily. The Sorcery Rules in particular were very complicated and everyone and their mother spawned a new version (including Chaosium staff). IMO< the Second edition game and it’ boxed supplements set a standard that still is unequalled by many products of today…Cults of Prax…Pavis…TrollPak.. (perhaps WOTC and some of the D20 guys should look at it to see how to do “no-standard” race supplements)… …Basically AH shot themselves in the foot by dis-associating Glorantha from RQ. Glorantha was the reason most people loved RQ…yeah the rules were excellent for the most part, but Glorantha was the big draw. By the time the Glorantha Re-birth of the early 90’s came about, the system was already dead…</p><p></p><p>I like HeroWars…I don’t think the learning curve is bad at all, much easier than 3E for example… the game is extremely rules-light it’s just a different approach: Instead of saying “Here are the rules/explanations..use them as best you can with your imagination”, it says: “Use your imagination, and apply whatever you come up with to this basic mechanic”……. However, there are a couple of important subsystems that are poorly explained, and the books have quite a few errors. The new HeroQuest rules (replacing the name HeroWars but just updating/clarifying) should be a huge improvement. That being said I feel HeroWars has the best character generation system out there…and overall I prefer it’s “free form, narrative/descriptive” rules-set over any other. </p><p></p><p>As far as AH/WOTC. Avalon Hill owns the rights to the Runequest name, And Greg Stafford got Glorantha back.. and there’s some more complicated stuff involving using the BRP rules in Gloranthan setting (using the spell names, etc), enough of a complication that Issaries came up with a new game. AH did have a RuneQuest:Slayers game announced, but it never saw print..awhile back RPG.net had a review on the game..apparently the designers published the RQ:Slayers rules on their website..I downloaded it..it was interesting, but nothing like the BRP/RQ system, and nothing I would want to ever run…</p><p></p><p>Now to the crux of the matter…IMO Glorantha is so much of a deviation from the theory and premise of D&D /D20 that it would be nigh possible to create a fully workable game that was true to the spirit of Glorantha….yes..parts of Glorantha the world can be ported over…but otherwise I don’t think the effort would be worth it or in the end, actually work..…RQ/Glorantha is a just totally different mind-set….I think a setting like Barsaive which is every bit as fresh as Glorantha could be ported over with some work, but the general premise of Earthdawn is more closely aligned to D&D.</p><p></p><p>Glorantha (as well as a few other settings) is simply a creation that has to have it’s rules built around the setting…It’s one thing to port a Swords & Sorcery type genre to D20, but Glorantha is totally different…I’m not sure the effort will prove worthwhile, if it’s even possible…</p></blockquote><p></p>
[QUOTE="JeffB, post: 292349, member: 518"] I also am a huge RQ/Glorantha fan…the second Edition game. While the Third Edtion produced by Avalon Hill (but written by Chaosium w/ AH “Guidance”) had a few improvements (mostly with Character Generation and closing up a few loopholes), it mostly complicated the game unnecessarily. The Sorcery Rules in particular were very complicated and everyone and their mother spawned a new version (including Chaosium staff). IMO< the Second edition game and it’ boxed supplements set a standard that still is unequalled by many products of today…Cults of Prax…Pavis…TrollPak.. (perhaps WOTC and some of the D20 guys should look at it to see how to do “no-standard” race supplements)… …Basically AH shot themselves in the foot by dis-associating Glorantha from RQ. Glorantha was the reason most people loved RQ…yeah the rules were excellent for the most part, but Glorantha was the big draw. By the time the Glorantha Re-birth of the early 90’s came about, the system was already dead… I like HeroWars…I don’t think the learning curve is bad at all, much easier than 3E for example… the game is extremely rules-light it’s just a different approach: Instead of saying “Here are the rules/explanations..use them as best you can with your imagination”, it says: “Use your imagination, and apply whatever you come up with to this basic mechanic”……. However, there are a couple of important subsystems that are poorly explained, and the books have quite a few errors. The new HeroQuest rules (replacing the name HeroWars but just updating/clarifying) should be a huge improvement. That being said I feel HeroWars has the best character generation system out there…and overall I prefer it’s “free form, narrative/descriptive” rules-set over any other. As far as AH/WOTC. Avalon Hill owns the rights to the Runequest name, And Greg Stafford got Glorantha back.. and there’s some more complicated stuff involving using the BRP rules in Gloranthan setting (using the spell names, etc), enough of a complication that Issaries came up with a new game. AH did have a RuneQuest:Slayers game announced, but it never saw print..awhile back RPG.net had a review on the game..apparently the designers published the RQ:Slayers rules on their website..I downloaded it..it was interesting, but nothing like the BRP/RQ system, and nothing I would want to ever run… Now to the crux of the matter…IMO Glorantha is so much of a deviation from the theory and premise of D&D /D20 that it would be nigh possible to create a fully workable game that was true to the spirit of Glorantha….yes..parts of Glorantha the world can be ported over…but otherwise I don’t think the effort would be worth it or in the end, actually work..…RQ/Glorantha is a just totally different mind-set….I think a setting like Barsaive which is every bit as fresh as Glorantha could be ported over with some work, but the general premise of Earthdawn is more closely aligned to D&D. Glorantha (as well as a few other settings) is simply a creation that has to have it’s rules built around the setting…It’s one thing to port a Swords & Sorcery type genre to D20, but Glorantha is totally different…I’m not sure the effort will prove worthwhile, if it’s even possible… [/QUOTE]
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