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D20 saturation at an end?
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<blockquote data-quote="Akrasia" data-source="post: 1730714" data-attributes="member: 23012"><p>(Putting Krynn in the same category as Middle-earth is annoying, but whatever <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ..)</p><p></p><p>The fact of the matter is that most people who play DnD are not looking for the "exotic". Most just want your "Conan-meets-Gandalf" kinda game. They play once every week at most -- probably less, given how much damn time it takes to prepare 3.x adventures, etc. -- and are happy to play McGruff the "grumpy Scott/Dwarf"; Cleverardo the "cunning and charming Elvish thief"; etc. Stereotypes reign supreme in most "Sunday evening" games.</p><p></p><p>In short, I agree with your claim that DM-products are the ones that will last, but disagree with your claim that "unusual" settings are the way to go.</p><p></p><p>So this gets to the "meat-and-potatoes" point of your post, which is correct: in the long-run, the things that will sell, are the "campaign-maintainers", that is, the tools (namely, campaign settings and adventures) that enable a GM to keep his/her campaign going without too much effort. But I am not sure that "exotic" is necessarily the way to go. I mean, how many "Eberrons", "Steampunks," and "Iron Kingdoms" can the market handle?</p><p></p><p>Okay, I am rambling. But I suspect that some percentage above 60 of all gamers would be happy with a minimal Greyhawk setting and monthly adventures from Dungeon.</p><p></p><p>The prognosis is grim. The RPG market is diminishing.</p><p></p><p>But frankly, I have no stats to back any of this up. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Nevertheless: you heard it here first! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Seriously, 20 years from now: NO Rpg industry, just fan-supported material. I kid you not. Start updating your vitae now. :\</p></blockquote><p></p>
[QUOTE="Akrasia, post: 1730714, member: 23012"] (Putting Krynn in the same category as Middle-earth is annoying, but whatever ;) ..) The fact of the matter is that most people who play DnD are not looking for the "exotic". Most just want your "Conan-meets-Gandalf" kinda game. They play once every week at most -- probably less, given how much damn time it takes to prepare 3.x adventures, etc. -- and are happy to play McGruff the "grumpy Scott/Dwarf"; Cleverardo the "cunning and charming Elvish thief"; etc. Stereotypes reign supreme in most "Sunday evening" games. In short, I agree with your claim that DM-products are the ones that will last, but disagree with your claim that "unusual" settings are the way to go. So this gets to the "meat-and-potatoes" point of your post, which is correct: in the long-run, the things that will sell, are the "campaign-maintainers", that is, the tools (namely, campaign settings and adventures) that enable a GM to keep his/her campaign going without too much effort. But I am not sure that "exotic" is necessarily the way to go. I mean, how many "Eberrons", "Steampunks," and "Iron Kingdoms" can the market handle? Okay, I am rambling. But I suspect that some percentage above 60 of all gamers would be happy with a minimal Greyhawk setting and monthly adventures from Dungeon. The prognosis is grim. The RPG market is diminishing. But frankly, I have no stats to back any of this up. :lol: Nevertheless: you heard it here first! :cool: Seriously, 20 years from now: NO Rpg industry, just fan-supported material. I kid you not. Start updating your vitae now. :\ [/QUOTE]
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