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D20 saturation at an end?
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<blockquote data-quote="Devilkiller" data-source="post: 1730816" data-attributes="member: 12360"><p>Most people I've played with are very leery of allowing any classes or feats that aren't from WotC into their D&D games. They also tend to either write their own adventures or get adventures for free online. Toss in the fact that the people who don't run Forgotten Realms or Greyhawk generally run homebrews and there's just not much 3rd party stuff my gaming friends would be interested in buying. This is obviously even more true with the 'core rules only' group.</p><p></p><p>The only 3rd party products I've bought myself were an "En Route" book which was on clearance and one of the little half a page wide "one session" modules AEG put out a while back...something or another about St. Bethesda. </p><p></p><p>I agree with Whisperfoot that more adventures would be nice. Actually, I'd like to see short adventures in particular, the sort of stuff I could easily use as filler in a campaign or to spark an idea for a longer quest of my own devising. I also agree that unusual campaign settings have a better chance to really catch on and make a difference for a company.</p><p></p><p></p><p>I don't know. If folks don't use Greyhawk, Forgotten Realms, or some imitation of their favorite fantasy novel they generally just seem to whip up a generic homebrew. Sometimes if somebody sees something really different they might say "Wow, that's cool!" though, and i think that is the chance for the 3rd party publisher to break into the campaign setting market in a big way. Right now everything seems to be all about Eberron. If a 3rd party could get this kind of buzz going they'd stand to make a lot of money IMO.</p><p></p><p></p><p>As a boxing fan I have to chime in that Mike Tyson hasn't been the top fighter in the heavyweight division for over ten years. Still, I guess it is never exactly a "good" decision to fight Mike Tyson. You'll probably win the fight, but you might lose an ear...ouch!</p></blockquote><p></p>
[QUOTE="Devilkiller, post: 1730816, member: 12360"] Most people I've played with are very leery of allowing any classes or feats that aren't from WotC into their D&D games. They also tend to either write their own adventures or get adventures for free online. Toss in the fact that the people who don't run Forgotten Realms or Greyhawk generally run homebrews and there's just not much 3rd party stuff my gaming friends would be interested in buying. This is obviously even more true with the 'core rules only' group. The only 3rd party products I've bought myself were an "En Route" book which was on clearance and one of the little half a page wide "one session" modules AEG put out a while back...something or another about St. Bethesda. I agree with Whisperfoot that more adventures would be nice. Actually, I'd like to see short adventures in particular, the sort of stuff I could easily use as filler in a campaign or to spark an idea for a longer quest of my own devising. I also agree that unusual campaign settings have a better chance to really catch on and make a difference for a company. I don't know. If folks don't use Greyhawk, Forgotten Realms, or some imitation of their favorite fantasy novel they generally just seem to whip up a generic homebrew. Sometimes if somebody sees something really different they might say "Wow, that's cool!" though, and i think that is the chance for the 3rd party publisher to break into the campaign setting market in a big way. Right now everything seems to be all about Eberron. If a 3rd party could get this kind of buzz going they'd stand to make a lot of money IMO. As a boxing fan I have to chime in that Mike Tyson hasn't been the top fighter in the heavyweight division for over ten years. Still, I guess it is never exactly a "good" decision to fight Mike Tyson. You'll probably win the fight, but you might lose an ear...ouch! [/QUOTE]
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