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D20 saturation at an end?
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<blockquote data-quote="WizarDru" data-source="post: 1731377" data-attributes="member: 151"><p>Well, I'm not sure those are the products I'd choose to highlight as 'the edge', but they may very well be the edge of well-made d20 fantasy...perhaps.</p><p> </p><p> Deadlands was a conversion, so it already had limited appeal within a niche market to begin with. Dragonstar was, afaik, just D&D in a space setting. Fun idea, but again, appealing to a subset of a small market. The Brontosaurus Rex game? Knew nothing about it. Oathbound looked very snazzy and professional...but I still know nothing about it. The marketing never communicated much about its content, to me at least, so I never considered purchasing it. I already have several games up in the air...a campaign setting that's completely 'out there' will be a fun read, at best.</p><p> </p><p> I love Midnight...but sincerely doubt I'll ever play it, even though I own it. I may someday use d20 Modern for something, but I've no idea when. A supplement like <a href="http://www.diffworlds.com/valus.htm" target="_blank">The Valus</a> (of which I've made no secret of my adoration) is applicable to my core game, as a standalone setting or as a source of really good ideas. </p><p> </p><p> Compare that with Ghostwalk, a supplement that sounded interesting, but I passed on, since I didn't see how it could be of much use to me. </p><p> </p><p> Frankly, I think the main d20 glut ended almost a year ago, and now we're just seeing the eventual thinning of the herd from the second-tier producers, instead of the third through fifth. I mean, in 2000-2001, anyone who could make a supplement DID make a supplement, usually modules. In 2002, they started consolidating under collective distribution banners or died, modules gave way to rules supplements. In 2003, the market had collapsed considerably, and rules supplements gave way mostly to published settings and licensees....which is where we are today. </p><p> </p><p> The only difference here is that most supplements produced now are of a higher quality. They are held to a higher standard, and emphasis is placed more on individual copies, since items tend to sell less, afaik. The producers who were holding on, barely making a profit, are moving on to other things. It's not a reflection of quality, but of diminshing sales, I would guess.</p><p> </p><p> Case in point: I looked at the Ennies, and realized I had only heard of half of the products, and only purchased a couple of them. (and hadn't realized until the ENnies that Nocturnals was actually a M&M sourcebook).</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1731377, member: 151"] Well, I'm not sure those are the products I'd choose to highlight as 'the edge', but they may very well be the edge of well-made d20 fantasy...perhaps. Deadlands was a conversion, so it already had limited appeal within a niche market to begin with. Dragonstar was, afaik, just D&D in a space setting. Fun idea, but again, appealing to a subset of a small market. The Brontosaurus Rex game? Knew nothing about it. Oathbound looked very snazzy and professional...but I still know nothing about it. The marketing never communicated much about its content, to me at least, so I never considered purchasing it. I already have several games up in the air...a campaign setting that's completely 'out there' will be a fun read, at best. I love Midnight...but sincerely doubt I'll ever play it, even though I own it. I may someday use d20 Modern for something, but I've no idea when. A supplement like [url="http://www.diffworlds.com/valus.htm"]The Valus[/url] (of which I've made no secret of my adoration) is applicable to my core game, as a standalone setting or as a source of really good ideas. Compare that with Ghostwalk, a supplement that sounded interesting, but I passed on, since I didn't see how it could be of much use to me. Frankly, I think the main d20 glut ended almost a year ago, and now we're just seeing the eventual thinning of the herd from the second-tier producers, instead of the third through fifth. I mean, in 2000-2001, anyone who could make a supplement DID make a supplement, usually modules. In 2002, they started consolidating under collective distribution banners or died, modules gave way to rules supplements. In 2003, the market had collapsed considerably, and rules supplements gave way mostly to published settings and licensees....which is where we are today. The only difference here is that most supplements produced now are of a higher quality. They are held to a higher standard, and emphasis is placed more on individual copies, since items tend to sell less, afaik. The producers who were holding on, barely making a profit, are moving on to other things. It's not a reflection of quality, but of diminshing sales, I would guess. Case in point: I looked at the Ennies, and realized I had only heard of half of the products, and only purchased a couple of them. (and hadn't realized until the ENnies that Nocturnals was actually a M&M sourcebook). [/QUOTE]
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