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D20 saturation at an end?
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<blockquote data-quote="tf360" data-source="post: 1731744" data-attributes="member: 2105"><p>If you need more information about what Oathbound is, the following link should provide you with enough detail to satisfy your curiousity.</p><p></p><p><a href="http://www.bastionpress.com/oathbound.htm" target="_blank">http://www.bastionpress.com/oathbound.htm</a></p><p></p><p>The abbreviated version of this information is best handled like this. Eons ago, a coalition of deities rose up against a supreme deity. Unable to outright destroy him, they imprisoned him within the heart of a lifeless planet. To ensure that he did not escape, they constructed seven citadels to serve as seals, preventing him from sundering the bonds of imprisonment. To guard each of the citadels, the deities compelled the bound god's seven greatest creations to serve as his jailors, forcing them to abide by a solemn oath to defend the prison. Over time, the seven sentinels, known as the Feathered Fowl discovered that there were loopholes in the oaths binding them to perform this appointed task. They learned that they could transport objects, terrain and living creatures to the planet, thus forming the seven different domains that comprise the realm of the Forge. Many of the Feathered Fowl long to escape, an action only permissible if another creature destroys them and then takes their place as the guardian of the citadel. To further this end, the Feathered Fowl pull many of the most powerful creatures and characters from throughout the universe to the Forge, hoping that one of them will liberate them from their bonds. That's a basic synopsis of Oathbound.</p><p></p><p>If I were to equate it with something universally familiar, I'd have to say it has a similar feeling to Planescape, although it is by no means a clone or imitation. Oathbound is a fairly high magic setting designed for more powerful characters, but it is certainly possible to run low-level adventures in Oathbound. In addition, each of the seven domains is profoundly different from the others. One does not merely cross the border from Arena into Wildwood, for instance, and see little if any visible change other than a different political or economic authority. Terrain, climate and composition of the indigenous population change dramatically as one ventures through the varying domains, giving each its own separate feel, (as thus justifying what I'm going to say in the next paragraph).</p><p></p><p>Our original plan was to produce the core setting and then release two supplements for each of the domains until completing it. Penance and Arena, (the first two domains) received this treatment; however the next release, Wildwood differs from its predecessors. Wildwood is going to be a 256 page hardcover release that functions not only as a follow up to previous Oathbound releases but also has enough background information to function as its own campaign setting in and of itself. Future releases will also follow the same plan. </p><p></p><p>Sorry to hijack just as bit. Now back to your regularly scheduled programming.</p></blockquote><p></p>
[QUOTE="tf360, post: 1731744, member: 2105"] If you need more information about what Oathbound is, the following link should provide you with enough detail to satisfy your curiousity. [url]http://www.bastionpress.com/oathbound.htm[/url] The abbreviated version of this information is best handled like this. Eons ago, a coalition of deities rose up against a supreme deity. Unable to outright destroy him, they imprisoned him within the heart of a lifeless planet. To ensure that he did not escape, they constructed seven citadels to serve as seals, preventing him from sundering the bonds of imprisonment. To guard each of the citadels, the deities compelled the bound god's seven greatest creations to serve as his jailors, forcing them to abide by a solemn oath to defend the prison. Over time, the seven sentinels, known as the Feathered Fowl discovered that there were loopholes in the oaths binding them to perform this appointed task. They learned that they could transport objects, terrain and living creatures to the planet, thus forming the seven different domains that comprise the realm of the Forge. Many of the Feathered Fowl long to escape, an action only permissible if another creature destroys them and then takes their place as the guardian of the citadel. To further this end, the Feathered Fowl pull many of the most powerful creatures and characters from throughout the universe to the Forge, hoping that one of them will liberate them from their bonds. That's a basic synopsis of Oathbound. If I were to equate it with something universally familiar, I'd have to say it has a similar feeling to Planescape, although it is by no means a clone or imitation. Oathbound is a fairly high magic setting designed for more powerful characters, but it is certainly possible to run low-level adventures in Oathbound. In addition, each of the seven domains is profoundly different from the others. One does not merely cross the border from Arena into Wildwood, for instance, and see little if any visible change other than a different political or economic authority. Terrain, climate and composition of the indigenous population change dramatically as one ventures through the varying domains, giving each its own separate feel, (as thus justifying what I'm going to say in the next paragraph). Our original plan was to produce the core setting and then release two supplements for each of the domains until completing it. Penance and Arena, (the first two domains) received this treatment; however the next release, Wildwood differs from its predecessors. Wildwood is going to be a 256 page hardcover release that functions not only as a follow up to previous Oathbound releases but also has enough background information to function as its own campaign setting in and of itself. Future releases will also follow the same plan. Sorry to hijack just as bit. Now back to your regularly scheduled programming. [/QUOTE]
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