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d20 Shadowrun conversions - would it be worth it?
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<blockquote data-quote="MoogleEmpMog" data-source="post: 1772479" data-attributes="member: 22882"><p>IMO, the biggest problem with trying to "convert" Shadowrun to d20 is beginning with the assumption that Shadowrun's rules need to be accurately represented by its d20 incarnation.</p><p></p><p>Better, I think, to start from scratch (with d20 Modern or Grim Tales) and a no-magic base. Modify to taste. The grim-n'-gritty "10 second lifespan" nature of Shadowrun as-is doesn't appeal to some, it does to others.</p><p></p><p>Then add the races in d20 form.</p><p></p><p>Then add the main archtypes in d20 advanced class form (or, talent trees for the multiclass/prestige class-phobic :\ )</p><p></p><p>Then add the cyberware, using either d20 Future, OGL Cybernet, that old, discontinued free d20 cybers PDF, or new cybernetics rules.</p><p></p><p>Then add the magic, either from scratch or using an appropriate (presumably non-Vancian) spellcasting system. d20 CoC, Grim Tales, whatever floats your boat.</p><p></p><p>Then convert (yes, actually convert) the monsters to d20 form.</p><p></p><p>And you already have the flavor and the setting.</p><p></p><p>(Obviously, people who don't <em>like</em> the d20 system and <em>do</em> like the Shadowrun system won't be interested; a conversion's not for them, it's for those who like/would like if they new about the setting but dislike/don't know the existing rules <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1772479, member: 22882"] IMO, the biggest problem with trying to "convert" Shadowrun to d20 is beginning with the assumption that Shadowrun's rules need to be accurately represented by its d20 incarnation. Better, I think, to start from scratch (with d20 Modern or Grim Tales) and a no-magic base. Modify to taste. The grim-n'-gritty "10 second lifespan" nature of Shadowrun as-is doesn't appeal to some, it does to others. Then add the races in d20 form. Then add the main archtypes in d20 advanced class form (or, talent trees for the multiclass/prestige class-phobic :\ ) Then add the cyberware, using either d20 Future, OGL Cybernet, that old, discontinued free d20 cybers PDF, or new cybernetics rules. Then add the magic, either from scratch or using an appropriate (presumably non-Vancian) spellcasting system. d20 CoC, Grim Tales, whatever floats your boat. Then convert (yes, actually convert) the monsters to d20 form. And you already have the flavor and the setting. (Obviously, people who don't [I]like[/I] the d20 system and [I]do[/I] like the Shadowrun system won't be interested; a conversion's not for them, it's for those who like/would like if they new about the setting but dislike/don't know the existing rules :) ) [/QUOTE]
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