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d20 Shadowrun conversions - would it be worth it?
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<blockquote data-quote="Runesong42" data-source="post: 1772633" data-attributes="member: 10578"><p>Re: GURPS - I agree with you in that GURPS is a gritty, ultra-realistic, poke-you-with-a-sword-and-you-die-type game. However, like all games, GURPS can be tweaked to become very cinematic in very few steps. By contrast, D20 is the exact opposite, and can be changed in a smiliar manner. Personally, I would LOVE to see a GURPS conversion to D20, as, IMO, GURPS has the best character creation concept I've ever seen. </p><p></p><p>Just for discussion, I came up with an alternate rule for D20 modern that makes for a gritty game while still being relatively bleak, taken rigt ftom the GURPS pages. Your CON score = HP. Period. You can level up to high heaven, and get all sorts of funky abilities... but you're going to end up with the same amount of low HP unless you up your CON (or get +CON items <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ). You might also consider running an alternate rule for armor as DR. Paf. You're almost Shadow-run-esque. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>PS I'm 110% in aggrement re: GURPS as excellent source material. You won't find a richer or more throughly researched material, no matter the genre.</p><p></p><p> </p><p></p><p></p><p>Make a mana rule as well - your MANA = your INT. Same deal, except use the same "pool" for all your spells, like psionics. Voila. Low-level spells being hucked around a lot, and throw in fatigue rules to keep them thinking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, this all looks good on paper... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="Runesong42, post: 1772633, member: 10578"] Re: GURPS - I agree with you in that GURPS is a gritty, ultra-realistic, poke-you-with-a-sword-and-you-die-type game. However, like all games, GURPS can be tweaked to become very cinematic in very few steps. By contrast, D20 is the exact opposite, and can be changed in a smiliar manner. Personally, I would LOVE to see a GURPS conversion to D20, as, IMO, GURPS has the best character creation concept I've ever seen. Just for discussion, I came up with an alternate rule for D20 modern that makes for a gritty game while still being relatively bleak, taken rigt ftom the GURPS pages. Your CON score = HP. Period. You can level up to high heaven, and get all sorts of funky abilities... but you're going to end up with the same amount of low HP unless you up your CON (or get +CON items :p ). You might also consider running an alternate rule for armor as DR. Paf. You're almost Shadow-run-esque. ;) PS I'm 110% in aggrement re: GURPS as excellent source material. You won't find a richer or more throughly researched material, no matter the genre. Make a mana rule as well - your MANA = your INT. Same deal, except use the same "pool" for all your spells, like psionics. Voila. Low-level spells being hucked around a lot, and throw in fatigue rules to keep them thinking. :) Of course, this all looks good on paper... :uhoh: [/QUOTE]
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