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d20 Shadowrun conversions - would it be worth it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1775021" data-attributes="member: 710"><p>Well, I think we are near enough to the topic to say we aren´t threadjacking ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>We could possibly continue the discussion by e-mail, but as I said - we both will never agree on the topic, so the only point is to show other readers the possibly views <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I agree, that´s quite deadly, but it is not a common situation. If the DM decides to attack the characters with such weapons, he either wants to make a point (like: you have gone to far) or has designed the situation so the characters can solve the problem...</p><p></p><p></p><p></p><p>I don´t have my books here (and I only have the German editions, which sometimes contains translations errors) but I remember this being only an optional rule for explosives like C4 / C12, but not for Grenades.</p><p>Probably our group is a bit to heavy on the Powergaming side, but I know with these rules in effect, grenades would become the favourite weapon number one, and it would only make the game unplayable... </p><p>In fact, grenades were already the favourite weapon of one of our players.</p><p>(I would probably still prefer capsule ammunition loaded with Narcojet or Gamma Scopolamin ...)</p><p></p><p>I must admit, playing Shadowrun with all its weaknesses was and is probably fun, but the longer we played it, the less fun would it become... :/</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1775021, member: 710"] Well, I think we are near enough to the topic to say we aren´t threadjacking ... :) We could possibly continue the discussion by e-mail, but as I said - we both will never agree on the topic, so the only point is to show other readers the possibly views :) I agree, that´s quite deadly, but it is not a common situation. If the DM decides to attack the characters with such weapons, he either wants to make a point (like: you have gone to far) or has designed the situation so the characters can solve the problem... I don´t have my books here (and I only have the German editions, which sometimes contains translations errors) but I remember this being only an optional rule for explosives like C4 / C12, but not for Grenades. Probably our group is a bit to heavy on the Powergaming side, but I know with these rules in effect, grenades would become the favourite weapon number one, and it would only make the game unplayable... In fact, grenades were already the favourite weapon of one of our players. (I would probably still prefer capsule ammunition loaded with Narcojet or Gamma Scopolamin ...) I must admit, playing Shadowrun with all its weaknesses was and is probably fun, but the longer we played it, the less fun would it become... :/ [/QUOTE]
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