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D20 Shadowrun Gets a whole lot easier
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<blockquote data-quote="EarthsShadow" data-source="post: 517818" data-attributes="member: 3531"><p>I think you should type them down because I feel the same way about shadowrun that you do. </p><p></p><p>Would it be possible to just take the damage mechanic from M&M and somehow apply it to a non-superheroic game? I know in Shadowrun all attacks have two values, a number and a letter. I know the number is the strength of the attack, and the letter dictates what kind of damage is done to the person. It might be possible to apply the numeric value a bonus to damage vs. the Damage Resistance DC when a person gets hit, and just ignore the letter rating. </p><p></p><p>Probably the same for casting magic spells. I know that each spell in SRun has a Force rating, which is not only how powerful the spell is, but also how hard it is to resist Drain. Using the single damage die mechanic of M&M, couldn't the Force rating be applied to a similar Damage Resist mechanic, in this case called Drain Resistance, and whenever a mage casts a spell they have to make this Drain Resistance vs. a DC of # + Force Rating, or suffer some kind of consequences. </p><p></p><p>As for cyberware, that could also be adopted easily I think using M&M as the basis. Instead of using superpowers, each cyberware could be adapted to work 'like' a superpower, but isn't a superpower. Example: Using Wired Reflexes could enhance Dexterity or Initiative, or both (I can't remember exactly how it work in SRun at the moment, the book is at home), but by purchasing the cyberware it functions in a similar fashion as a power. Then just transpose the Essence over and use the same ratings of Essence from the original game. I think that since this wouldn't be done for profit and we did it, there wouldn't be too much of a problem using this.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 517818, member: 3531"] I think you should type them down because I feel the same way about shadowrun that you do. Would it be possible to just take the damage mechanic from M&M and somehow apply it to a non-superheroic game? I know in Shadowrun all attacks have two values, a number and a letter. I know the number is the strength of the attack, and the letter dictates what kind of damage is done to the person. It might be possible to apply the numeric value a bonus to damage vs. the Damage Resistance DC when a person gets hit, and just ignore the letter rating. Probably the same for casting magic spells. I know that each spell in SRun has a Force rating, which is not only how powerful the spell is, but also how hard it is to resist Drain. Using the single damage die mechanic of M&M, couldn't the Force rating be applied to a similar Damage Resist mechanic, in this case called Drain Resistance, and whenever a mage casts a spell they have to make this Drain Resistance vs. a DC of # + Force Rating, or suffer some kind of consequences. As for cyberware, that could also be adopted easily I think using M&M as the basis. Instead of using superpowers, each cyberware could be adapted to work 'like' a superpower, but isn't a superpower. Example: Using Wired Reflexes could enhance Dexterity or Initiative, or both (I can't remember exactly how it work in SRun at the moment, the book is at home), but by purchasing the cyberware it functions in a similar fashion as a power. Then just transpose the Essence over and use the same ratings of Essence from the original game. I think that since this wouldn't be done for profit and we did it, there wouldn't be too much of a problem using this. What do you think? [/QUOTE]
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