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D20 Shadowrun Gets a whole lot easier
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<blockquote data-quote="Pennance" data-source="post: 518008" data-attributes="member: 9251"><p>From what I see, the damage rules from MnM could easily be used for non-superpowers. </p><p></p><p>It's a great idea really, SR combat is fast and downright brutal. That's what I like about it. </p><p></p><p>Great point.</p><p></p><p>On the classless idea...making it point buy would also work great, making it customizable similar to MnM. I like classes because it's quick and easy for a new player to make a character. On the other hand, it can lead to dry, boring characters. </p><p></p><p>In my opinion, the "hero" classes I'm seeing in d20 Modern would be great for d20 SR. Thus the basic tendencies of a character are the same, but the details can be fleshed out better.</p><p></p><p>Cyberware could easily be done similar to the powers in MnM, adept powers could be done this way as well. The point costs would need to be tweaked (for essence and magic rating's sake...), but it can work rather well.</p><p></p><p>Mal brings up a great point. In d20, at some point, you reach a level where the low level threats (like street punks) become a non-factor. That a higher level character could blast them all, while eating a toaster pastery, while doing back flips, while talking on a cell phone to his mother in New York, and still wipe the blueberry off his mouth and not get a scratch. </p><p></p><p>Ok, maybe not quite that uber, but you see my point. Mal's point was that even the lowliest street thug can keep a runner on his toes. So you don't run into the constant "What next hugely uber powerful thing can I throw at my players?" bit.</p><p></p><p>Some more ideas from the Penn.</p></blockquote><p></p>
[QUOTE="Pennance, post: 518008, member: 9251"] From what I see, the damage rules from MnM could easily be used for non-superpowers. It's a great idea really, SR combat is fast and downright brutal. That's what I like about it. Great point. On the classless idea...making it point buy would also work great, making it customizable similar to MnM. I like classes because it's quick and easy for a new player to make a character. On the other hand, it can lead to dry, boring characters. In my opinion, the "hero" classes I'm seeing in d20 Modern would be great for d20 SR. Thus the basic tendencies of a character are the same, but the details can be fleshed out better. Cyberware could easily be done similar to the powers in MnM, adept powers could be done this way as well. The point costs would need to be tweaked (for essence and magic rating's sake...), but it can work rather well. Mal brings up a great point. In d20, at some point, you reach a level where the low level threats (like street punks) become a non-factor. That a higher level character could blast them all, while eating a toaster pastery, while doing back flips, while talking on a cell phone to his mother in New York, and still wipe the blueberry off his mouth and not get a scratch. Ok, maybe not quite that uber, but you see my point. Mal's point was that even the lowliest street thug can keep a runner on his toes. So you don't run into the constant "What next hugely uber powerful thing can I throw at my players?" bit. Some more ideas from the Penn. [/QUOTE]
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