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<blockquote data-quote="Psion" data-source="post: 319579" data-attributes="member: 172"><p>Well, I make a lot of my own buzz, but here are some nice ones I feel get ignored.</p><p></p><ul> <li data-xf-list-type="ul"><em>Necromancer's Legacy / Garudok's Libram ov Necromantic Artes</em> - there are many necromancy books, but this one packs it with some intruiging history and cross polenates it with some other exotic concepts. PDF, but soon to be in print.</li> <li data-xf-list-type="ul">AEG's Undead - Has some of the coolest prestige classes for villains and other interesting campaign concepts.</li> <li data-xf-list-type="ul"><em>The Quintessential Wizard</em> - A lot of third party books have tidbits that may be too odd or abusive to add, or you may just get fed up by prestige classes. But this is one of the best, and really helps make wizards more three dimentional.</li> <li data-xf-list-type="ul"><em>EA: Constructs</em> - A really cool little book that let's you bring construct to glorious life in your game. Make an army of tin soldiers, diamond golems, or lifelike homonculi... cool stuff, especially if you are a Vance fan or an MTG "Brother's War" fan.</li> <li data-xf-list-type="ul"><em>Beyond Monks: Art of the Fight</em> - A really excellent supplement with probably the best feat selection I have seen in a d20 system product. Skipped over a lot due to PDF status.</li> <li data-xf-list-type="ul"><em>White Robes/Black Hearts: Enigma of the Arcanexus</em> - A nice adventure, probably skipped over due to PDF status.</li> <li data-xf-list-type="ul"><em>Beyond All Reason</em> - A very good adventure by FDP that got lost in the cracks between "Of Sound Mind" and "Queen of Lies."</li> <li data-xf-list-type="ul"><em>To Stand on Hallowed Ground</em> - Another really good and seldom mentioned (double) adventure with some really great ideas.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 319579, member: 172"] Well, I make a lot of my own buzz, but here are some nice ones I feel get ignored. [list] [*][i]Necromancer's Legacy / Garudok's Libram ov Necromantic Artes[/i] - there are many necromancy books, but this one packs it with some intruiging history and cross polenates it with some other exotic concepts. PDF, but soon to be in print. [*]AEG's Undead - Has some of the coolest prestige classes for villains and other interesting campaign concepts. [*][i]The Quintessential Wizard[/i] - A lot of third party books have tidbits that may be too odd or abusive to add, or you may just get fed up by prestige classes. But this is one of the best, and really helps make wizards more three dimentional. [*][i]EA: Constructs[/i] - A really cool little book that let's you bring construct to glorious life in your game. Make an army of tin soldiers, diamond golems, or lifelike homonculi... cool stuff, especially if you are a Vance fan or an MTG "Brother's War" fan. [*][i]Beyond Monks: Art of the Fight[/i] - A really excellent supplement with probably the best feat selection I have seen in a d20 system product. Skipped over a lot due to PDF status. [*][i]White Robes/Black Hearts: Enigma of the Arcanexus[/i] - A nice adventure, probably skipped over due to PDF status. [*][i]Beyond All Reason[/i] - A very good adventure by FDP that got lost in the cracks between "Of Sound Mind" and "Queen of Lies." [*][i]To Stand on Hallowed Ground[/i] - Another really good and seldom mentioned (double) adventure with some really great ideas. [/list] [/QUOTE]
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