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<blockquote data-quote="HellHound" data-source="post: 322067" data-attributes="member: 3397"><p>I'm gonna try to avoid pimping my own products here... Except to say that you can't call <strong>Portable Hole Full of Beer (this product contains no alcohol)</strong>a sleeper after it won the ENnie two weeks ago (thanks Leopold). (and a big thanks for mentioning <strong>Gar'Udok</strong>, Psion, and [/b]Librum Equitis 1[/b], kenjib - no matter how I wish it weren't true... ah, for fame and fortune).</p><p></p><p>First off, the <strong>Gothos worldbook</strong> for the Hunt: Rise of Evil setting by Mystic Eye Games. The dreamer mechanic makes me really happy. I'm using it in my Oathbound campaign. I love the idea of players being given a game mechanic by which they can affect the game world. It might be a bit over the top for some games, but then again, that makes it fit in great with an Oathbound game. I felt it rang of "the Matrix", being able to bend reality a bit.</p><p></p><p>While I am working on a post-apocalyptic d20 game of my own, <strong>deadEarth d20</strong> <em>(argh.. there I go... not even two paragraphs before I start pimping my own wares again!)</em>, I am quite impressed with <strong>Darwin's World</strong>, especially combined with Omega World from the latest polyhedron.</p><p></p><p>A real unsung hero is <strong>the Taan</strong>, a racial sourcebook for the Sovereign Stone setting. It's fully useable in other settings because the Taan are an extraplanar race that have recently arrived in that game world, and make for an excellent extra-planar invader in any game setting. The flavor here is excellent and generous.</p><p></p><p>the <strong>Campaign Suite</strong> software is absolutely beautiful. The ability to customize it for your game, and the PLETHORA of supplements being released for it, make it a godsend. We use it a lot behind the scenes.</p><p></p><p>I have to agree with Psion about <strong>Undead</strong>. As part of the oft-maligned "One Word" series by AEG, it doesn't get the recognition it should have. This is where AEG proved that they listen to the readers. When people complained about how they did Dungeons, the turned around and did Undead, which makes none of the same mistakes, and is chock full of goodies.</p></blockquote><p></p>
[QUOTE="HellHound, post: 322067, member: 3397"] I'm gonna try to avoid pimping my own products here... Except to say that you can't call [b]Portable Hole Full of Beer (this product contains no alcohol)[/b]a sleeper after it won the ENnie two weeks ago (thanks Leopold). (and a big thanks for mentioning [b]Gar'Udok[/b], Psion, and [/b]Librum Equitis 1[/b], kenjib - no matter how I wish it weren't true... ah, for fame and fortune). First off, the [b]Gothos worldbook[/b] for the Hunt: Rise of Evil setting by Mystic Eye Games. The dreamer mechanic makes me really happy. I'm using it in my Oathbound campaign. I love the idea of players being given a game mechanic by which they can affect the game world. It might be a bit over the top for some games, but then again, that makes it fit in great with an Oathbound game. I felt it rang of "the Matrix", being able to bend reality a bit. While I am working on a post-apocalyptic d20 game of my own, [b]deadEarth d20[/b] [i](argh.. there I go... not even two paragraphs before I start pimping my own wares again!)[/i], I am quite impressed with [b]Darwin's World[/b], especially combined with Omega World from the latest polyhedron. A real unsung hero is [b]the Taan[/b], a racial sourcebook for the Sovereign Stone setting. It's fully useable in other settings because the Taan are an extraplanar race that have recently arrived in that game world, and make for an excellent extra-planar invader in any game setting. The flavor here is excellent and generous. the [b]Campaign Suite[/b] software is absolutely beautiful. The ability to customize it for your game, and the PLETHORA of supplements being released for it, make it a godsend. We use it a lot behind the scenes. I have to agree with Psion about [b]Undead[/b]. As part of the oft-maligned "One Word" series by AEG, it doesn't get the recognition it should have. This is where AEG proved that they listen to the readers. When people complained about how they did Dungeons, the turned around and did Undead, which makes none of the same mistakes, and is chock full of goodies. [/QUOTE]
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