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d20 Splinter?
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<blockquote data-quote="Ranger REG" data-source="post: 128943" data-attributes="member: 533"><p>Well, the <em>d20 System</em> is supposed to be an evolving rules system. Everyday, game designers both professionals and amateurs tries to come up with new mechanics for the system to allow better playability. Sometimes you have to adapt the system to accomodate certain aspect like firearms, while others are looking for alternatives like a more lethal form of health system.</p><p></p><p>Of course, the only thing that is keeping a tight rein is the trademark license and the accompanying usage guide. That way, gamers will not be confused by the various definitions of say Strength or Intelligence.</p><p></p><p>Using the system in non-fantasy genre only prove that the system is a success, just like past rules systems (White Wolf's Storyteller, SJG's GURP, Palladium's Megaversal, Hero Games' HERO, etc.).</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 128943, member: 533"] Well, the [i]d20 System[/i] is supposed to be an evolving rules system. Everyday, game designers both professionals and amateurs tries to come up with new mechanics for the system to allow better playability. Sometimes you have to adapt the system to accomodate certain aspect like firearms, while others are looking for alternatives like a more lethal form of health system. Of course, the only thing that is keeping a tight rein is the trademark license and the accompanying usage guide. That way, gamers will not be confused by the various definitions of say Strength or Intelligence. Using the system in non-fantasy genre only prove that the system is a success, just like past rules systems (White Wolf's Storyteller, SJG's GURP, Palladium's Megaversal, Hero Games' HERO, etc.). [/QUOTE]
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