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d20 Star Wars Saga Edition news from Gen Con?
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<blockquote data-quote="BadMojo" data-source="post: 3004257" data-attributes="member: 569"><p>I've only read the D20 version of SW, but did play and enjoy WEG's version.</p><p></p><p>I never quite got the "need" for VP/WP system myself. It's still abstract, like HP, and is IMO slightly more clunky to boot. If you want to make the game less or more deadly, you can do things with a Massive Damage threshold and/or something like Action Points.</p><p></p><p>Merging Move Silently and Hide is great. I never quite got the fact that you could hide like a ninja but anytime you moved you were loud as a tank. Doesn't make sense AND introduces more skills than necessary.</p><p></p><p>I actually like the armor as DR rule for certain genre, Space Opera being one of them. I'm planning on using the armor=DR rule for a city-based swashbuckler-y Eberron game. I just can't imagine heroes in games like that jumping, tumbling and swinging on ropes in full body armor. IMO, it's nice to have the game make heavy armor less necessary than in D&D.</p></blockquote><p></p>
[QUOTE="BadMojo, post: 3004257, member: 569"] I've only read the D20 version of SW, but did play and enjoy WEG's version. I never quite got the "need" for VP/WP system myself. It's still abstract, like HP, and is IMO slightly more clunky to boot. If you want to make the game less or more deadly, you can do things with a Massive Damage threshold and/or something like Action Points. Merging Move Silently and Hide is great. I never quite got the fact that you could hide like a ninja but anytime you moved you were loud as a tank. Doesn't make sense AND introduces more skills than necessary. I actually like the armor as DR rule for certain genre, Space Opera being one of them. I'm planning on using the armor=DR rule for a city-based swashbuckler-y Eberron game. I just can't imagine heroes in games like that jumping, tumbling and swinging on ropes in full body armor. IMO, it's nice to have the game make heavy armor less necessary than in D&D. [/QUOTE]
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